touchable. You either parry and slip around close attacks,or nimbly dodge and evade ranged attacks. Doing sotakes virtually all your concentration, however; you’relimited to move and free actions while using your PerfectDefense, and it does not protect you from attacks thatdo not target you in the ways you are trained to avoid, sothings like area and perception ranged attacks still affectyou normally. You must also be able to defend yourself:If you are vulnerable or defenseless, your Perfect Defensedoes not work, either.
Immunity 30 (attacks targeting Dodge or
Parry), Concentration Duration •
You are tougher than you look, perhaps a good dealtougher. You have ranks of Protection (increasing your Toughness defense) attributed to natural ability or train-ing. Like other talent powers, the GM may limit you to nomore than 2–3 ranks.
Nothing seems to shake your perfect composure, whetherdue to an icy calm, a devil-may-care attitude, or just a stoicstubbornness. Someone may as well be trying to sway aforce of nature.
Immunity 5 (Interaction Skills) •
It only takes a rank or two of a movement effect to out-class all but the world’s record holders in most forms of movement (Speed 3 is slightly better than a 4-minutemile). These abilities reflect talent and training beyondeven considerable ranks in Acrobatics or Athletics.
You’re a master of
or “free-running,” a style of moving quickly through crowded urban environments.Essentially, you suffer no movement penalties of any kindin an urban environment, you can vault and climb quickly,and you suffer no effect from slips or falls, so long as youare near a hand hold or other means of catching yourself.Circumstance penalties for your environment may stillapply, but movement penalties do not.
Movement 5 (Environmental Adaptation (Urban), SafeFall, Sure-Footed 2, Wall-Crawling 1), Limited to Moving in
Urban Environments (4 ranks) •
You have such exceptional balance that you can movealong the narrowest of paths without slowing or falling.You move at your normal speed, even along a tightrope orhigh-wire, and never have to make a check to avoid fallingunder such circumstances.
Movement 2 (Wall-crawling 2), Limited to
upright movement •
You can climb quickly and easily, like a trained “humanfly”. With the Check Required modifier, you still suffer thenormal results of failing an Athletics check while climb-ing (
page 64) but you move twice as fast(speed –1 rather than speed –2). With 2 ranks of Move-ment, you climb very quickly (at your normal groundspeed). Without the flaw, you also climb unerringly: younever fall or fail to make a climb.
Movement 1 (Wall-crawling 1), Athletics Check
Required (DC 11) •
You’re a powerful swimmer, swimming at your speed rank –1 (rather than –2 like most swimmers). Note this talentdoes not exempt you from Athletics checks to swim, orallow you to breathe underwater.
Swimming 1 •
You’re capable of remarkable leaps, spanning up to 30feet (slightly more than the world’s record for a runninglong jump). Without the Check Required modifier, you cando it effortlessly.
Leaping 2, Acrobatics Check Required (DC 11) •
You can bend and contort to fit into surprisingly smallspaces and areas (half human normal size).
Shrinking 4, Innate, Concentration, Acrobatics or
Sleight of Hand Check Required (DC 12) •
A wide range of effects can represent talents, particularlydifferent Senses and effects like Quickness.
You have a degree of sensory refinement most people donot. While vision and hearing are normally acute, thosewith this talent have additional acute senses. You can,for example, easily distinguish between different winevintages by taste with Refined Palate, pick out specificnotes with Perfect Pitch, or recognize a specific brand of perfume with Sensitive Smell.