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FIGURES FOR THE COLLECTOR
   T   M    &   ©   D   C   C  o  m   i  c  s   (  s   1   2   )
 
INDEX
INTRODUCTION
................................................................
.5GAME COMPONENTS
....................................................
5
•PLAYINGSURFACE..................................................5•DICE............................................................................5•COUNTERS................................................................5•MARKERS..................................................................5•MEASURES.................................................................6•THEROUNDOFF......................................................6•THEMINIATURES....................................................6•MINIATURESSIZE....................................................6

VOLUME.............................................................................6 
CHARACTER CARD
.......................................................
8
•CHARACTERNAME/IDENTIFICATION...........8•RANK......................................................................8•AFFILIATE..............................................................8•REPUTATION.........................................................8•$FUNDING.............................................................8•WEAPONS...............................................................8•TRAITS/SPECIALTRAITS...................................8
CHARACTER PRINCIPALCHARACTERISTICS
.......................................................
9
•STRENGTH..............................................................9•WILLPOWER..........................................................9•MOVEMENT............................................................9•DEFENSE..................................................................9•ATTACK....................................................................9•ENDURANCE...........................................................9•SPECIAL....................................................................9
PLAYING SEQUENCE
...................................................
11
1 TAKE THE LEAD
...............................................................
112 RAISE A PLAN
..................................................................
11
•BASICSKILLS/ABILITIES....................................11•DISTRIBUTINGTHEACTIONCOUNTERS............................................................12
•USINGYOURCOUNTERS.....................................12
3 EXECUTE THE PLAN
......................................................
12
•ACTIVATEAFIGURE.............................................12•PASSIVESKILLS......................................................12•PASS...........................................................................12•SKILLROLL..............................................................13
4 CASUALTY RECOUNTS (end of a round)
......................
13
 
BASIC RULES
..................................................................
15
SIGHT
.....................................................................................
15
•LIGHTS...................................................................15
MOVEMENT
..........................................................................
16
•DISABLEDMOVEMENT........................................16
•MOVEAROUNDARKHAMCITY.......................16
•PASSASMALLOBSTACLE....................................16•PASSADIFFICULTOBSTACLE...........................16•DIFFICULTGROUND............................................17•CLIMBAVERTICALOBSTACLE..........................17•JUMPAGAP.............................................................17•SPRINGINTOTHEAIR.........................................17•FALLS........................................................................18•MANIPULATE.........................................................18
ATTACK
................................................................................
18
•CLOSECOMBAT...................................................18
•HIT.............................................................................18•DAMAGE..................................................................19•NUMERICALINFERIORITY.................................19•DEFENSEPOSITIONING.......................................19
•CLOSECOMBATGRAB.......................................19
•CLOSECOMBATPUSH..........................................19•DEFENSE..................................................................19
•RANGEDATTACK/SHOOT..................................21
•RANGE......................................................................21•RATEOFFIRE(ROF)..............................................21•AMMUNITION........................................................21•DAMAGW.................................................................21
•BLINK!....................................................................21
•BLINK!ROLL...........................................................21•CROSSFIRE.............................................................22•IMPACT.....................................................................22
DAMAGE
..............................................................................
22
•DAMAGEACCUMULATIONEFFECTS...............23•K.OKNOCKOUT....................................................23•CASUALTY...............................................................23
•COLLATERALDAMAGE......................................23
•KNOCKDOWN.......................................................23•CRITICALDAMAGE..............................................24•RECOVER................................................................24•RECOVERFROMASTUN.....................................24•RECOVERFROMAK.O.........................................24
2
 
W
SET UP
...............................................................................
26
•
PLACE HE SCENERY................................................26
CONFIGURING YOUR BAND
...............................................
26
•ESTABLISHREPUTATION....................................26•BANDLEADER.......................................................26•RANK........................................................................26•$FUNDING..............................................................26
•EQUIPMENT..........................................................27
STRATEGIES (optional)
.....................................................
28
CHOOSINGSTRATEGIES............................................28
Phase A/ Scenario Election
.............................................
29Phase B/ Urban Furniture
.................................................
29
•SEWERS.................................................................29
•GETTINGINANDOUTOFTHESEWER...........29
•LAMPPOSTS.........................................................29
Phase C/ BANDS
................................................................
30Phase D/ OBJECTIVES
......................................................
30
•CONTROLLINGOBJECTIVES..............................30•LOOT........................................................................30•ENIGMA...................................................................31•AMMOCRATES.......................................................31•TITANCONTAINER................................................31
Phase E/ Start Playing
.......................................................
31
END GAME
.......................................................................
31
•RUNAWAY................................................................31•WINNINGTHEGAMEANDVICTORYPOINTCOUNT
...........................................................31
•
CREDIS........................................................................34
 
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