Preparing, selecting and deploying:
For this game, you would need a gaming board (made up of squares, fifteen by fifteen squareswould be reckomended), a handfull of normal (six sided) dice, these rules, and suitablemodels to represent your fleet as well as a screen to hide behind when deploying your armyaway from your enemy.Both players then select an ammount of points arround which to create the army, then selectunits from the respective armylists up to the agreed points limit, do note, only ONE MassiveClass battleship may be fielded per two hundred (200) points used within the game. After selecting the armies, the players then agree on how many days the battle will rage over unlessspecified by the mission.Both players then deploy their armies up to four squares into the board (this may varydepending on the mission) and out of sight of the opponent (thus, placing some form of screen between you and your opponent is a good idea, although, these deployment rules may alsovary depending on the mission).After deployment has finished, remove the screen from the board (if one was present) andeach player then nominates one of his ships to be the leader of the army, this represents thegeneral, supreme captain, corporal or just lucky guy, who’s in charge of the army, this is theCommander’s Ship. If any Massive class battleships are present, one of them must be theCommander’s Ship. Only if the army is made up entirely of Hunter Squadrons, you maynominate a Hunter Squadron as your Commander’s Ship, this is the Commander’s Squadron,which works in exactly the way a Commander’s Ship works.
©2008, Henrik Granlid, Flyinge Kungsgård 1764, 24032 Flyinge – Sweden
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