/  30
 
Above the Seven Seas
A steampunk inspired game of massive airships and smaller planes
 by Henrik “Neknoh” Granlid
©2008, Henrik Granlid, Flyinge Kungsgård 1764, 24032 Flyinge – Sweden
Sida
1
 
Introduction:
Longing for a way to recreate the massive air battles of the fantastic animé Last Exile, andalso dreaming myself away to the wonderful imagery of old naval battles, I just felt I had totry and recreate these battls between massive ships high up in the skies whilst till trying tokeep some form of realism. After looking into several things, I finally came to the conclusionthat trying to have as few dice as possible might well be the best option, the tactical abillity of the player coupled still with a few handfulls of luck would work a lot better than someonerolling all ones when unleashing a broadside and missing the huge ship next to his own.What I hope to bring players is a new view of tactical miniature gaming, and I hope you people will make your own models to play this game, I even encourage it, if this turns out to be a local hit, I might start thinking of getting a close friend of mine to work on models, andhe’s pretty damn good on concept art and modelling as well, and who knows, maybe this will be the next big thing in miniature wargaming, if not, it will just be a fun thing where two or more friends can sit down and have a good time, tactically manouvering and preparing beforeramming their opponent and unleashing a broadside at them.So sit back, grab some dice and a few modelsAnd enjoy the game//Henrik A small note, during playtesting, it became apparent that at least one copy of the rules per  player is to be suggested when gaming to simplify the running of the game.
©2008, Henrik Granlid, Flyinge Kungsgård 1764, 24032 Flyinge – Sweden
Sida
2
 
Preparing, selecting and deploying:
For this game, you would need a gaming board (made up of squares, fifteen by fifteen squareswould be reckomended), a handfull of normal (six sided) dice, these rules, and suitablemodels to represent your fleet as well as a screen to hide behind when deploying your armyaway from your enemy.Both players then select an ammount of points arround which to create the army, then selectunits from the respective armylists up to the agreed points limit, do note, only ONE MassiveClass battleship may be fielded per two hundred (200) points used within the game. After selecting the armies, the players then agree on how many days the battle will rage over unlessspecified by the mission.Both players then deploy their armies up to four squares into the board (this may varydepending on the mission) and out of sight of the opponent (thus, placing some form of screen between you and your opponent is a good idea, although, these deployment rules may alsovary depending on the mission).After deployment has finished, remove the screen from the board (if one was present) andeach player then nominates one of his ships to be the leader of the army, this represents thegeneral, supreme captain, corporal or just lucky guy, who’s in charge of the army, this is theCommander’s Ship. If any Massive class battleships are present, one of them must be theCommander’s Ship. Only if the army is made up entirely of Hunter Squadrons, you maynominate a Hunter Squadron as your Commander’s Ship, this is the Commander’s Squadron,which works in exactly the way a Commander’s Ship works.
©2008, Henrik Granlid, Flyinge Kungsgård 1764, 24032 Flyinge – Sweden
Sida
3

Share & Embed

More from this user

Add a Comment

Characters: ...