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Zombie Hero: Friends, Foes & More Non-Player Characters for Zombie Hero. NPCsAverage Human:All Attributes: Roll 2d6 or Average: 6Average Zombie: 2d6 or Average: Strength, Dexterity, and Stamina: 8; all other attributes: 6Children and Elderly: 3 each.Weapons: Equip and arm as desired. NPC Type:Strength StaminaSmarts CharismaDexterity MagicAbilities/Powers:Skills:Weapons:Equipment: (Includes a base of operations.)-----------------------------------------------------------------------------Artists (Painters, Sculptors, Potters, etc.)Strength: 6 Stamina: 6Smarts: 7 Charisma: 7Dexterity: 7 Magic: 5Skills: Art (specialists get +2 on one specific art)Equipment: Art supplies.Artists, Performing (Actors, Dancers, Singers, etc.)Strength: 5 Stamina: 5Smarts: 6 Charisma: 7Dexterity: 5 Magic: 5Skills: Performing (+2 to one specific form of Performing)Equipment:Clerical (Priests, Preachers, Rabbis, etc.)Strength: 6 Stamina: 6Smarts: 8 Charisma: 8Dexterity: 6 Magic: 6Skills: Religion (Choose which one); Orate;Equipment: Holy Writings; Holy Symbols; Vestal Robes; Church, Temple, or other placeof worshipCriminal, Petty (Thieves, Burglars, Safecrackers, etc)Strength: 3 Stamina: 4Smarts: 3 Charisma: 3
 
Dexterity: 4 Magic: 2Skills: Theft, safecracking,Weapons: Modern pistol, blackjack (1d3),Equipment: Thieves’ tools,Criminal, Thug (Enforcer, Bodyguard, Muscle, etc.)Strength: 8 Stamina: 8Smarts: 3 Charisma: 2Dexterity: 4 Magic: 2Skills: IntimidationWeapons: Modern pistol, blackjack, brass knuckles (2 1d6 each), Modern RifleEquipment:Criminal, Boss (Mobster, Mafia, etc.)Strength: 6 Stamina: 6Smarts: 7 Charisma: 6Dexterity: 5 Magic: 4Skills: Intimidation, Crime, Law,Weapons: Modern pistol,Equipment: Mansion, Limousine, Some legitimate place of business.Government Services (CIA, FBI, spys, etc.)Strength: 4 Stamina: 5Smarts: 5 Charisma: 7Dexterity: 5 Magic: 4Skills: Law, Law enforcement, Weaponry (modern guns, baton, hand-to-hand, gadgets)Weapons: Modern Pistol, Modern Rifle,Equipment: handcuffs, vehicles, headquarters,Law (Judges, Lawyers, most court staff)Strength: 3 Stamina: 3Smarts: 7 Charisma: 7Dexterity: 5 Magic: 4Skills: Law, orate,Weapons: None, except bailiffs. Bailiffs are armed with: Modern Pistol; Baton (club),Mace spray.Equipment: Gavel (judges), handcuffs (bailiffs), courthouseLaw Enforcement (Police Officers, S.W.A.T. Team, etc.)Strength: 5 Stamina: 5Smarts: 4 Charisma: 6Dexterity: 4 Magic: 3Skills: Law, Law enforcement, Weaponry (modern gun, baton (club), hand-to-hand),drive vehicle.Weapons: Modern Pistol, baton,Equipment: handcuffs, police vehicle, police station
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