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Aaron Lieb02 . 28 . 09
ProZeuxis Style Book
Inspiring Projects and Individual Efforts
ReacTable Examples
 
BrickTable
-
http://bricktable.wordpress.com/ 
Roots
“In short, Roots is a collaborative inviting audio-visualexperience where users use their fingers to create branchingvines that trigger sounds. Using multi-touch finger interactionand fiducials (tangible objects), the user(s) are able to makemusic either completely generatively, semi-random by settingup generative systems/rules for the environment, orcompletely trigger-based following finger movement”
 Spaces
 
“Spaces is an interactive multi-touch musical application.Designed as a minimalist interface to free musicians fromtraditional compositional markers such as frets and keys, theenvironment enables musicians to compose intuitively throughimmediate visual and sonic feedback.”
Maeve
-
http://portal.mace-project.eu/maeve/ 
“The installation consists of an interactive surface and alarge projection area...The ten winning projects from theEveryville student competition are represented as physicalcards. If a card is placed on the interactive surface, acontextual space is opened around the project. Within thisspace, media files, related projects and keywords arevisualized. When a second card is placed on the surface, thespace turns into a network displaying similarities between theprojects”
 
 
Acura Interactive Oracles -
http://www.madein.la/featuredprojects/interactiveoracles/ 
“Each of the three Oracles that we built consist of atabletop based projection with a high lumen projector mountedunderneath, and a multi-user, multi-touch sensor systemabove. As visitors move their hands across the surface, Acurarelated graphics and symbols come to life with a flourish of activity and sound.”
Interactive Performance
 
Bright Nights: New York City
 
- http://www.pickledonion.com/project/bright-nights 
“For Target's Christmas campaign with European designstudio tord boontje, Union Square Park was turned into amagic winter landscape for 4 weeks. Seven large floorprojections in a row on the footpath of the park created amagical atmosphere and invited visitors to play with severalinteractive games featuring Boontje´s signature designs.”
Twitch Set
 
- http://experimentaldevicesforperformance.com/ by Andrew Schneider 
“...imagine how it feels to bring up the stage lights bysimply turning over your hand, or cueing a blackout with a fallto the floor. Using a TwitchSet in a public performancespace, or an invisible performance space, might carry morepotential impact even than their use on the stage. These kindof mapped movements are what TwitchSet explores. Morethan the other devices, TwitchSet is predominantly void of anysort of authored voice. It doesn’t come with a prepackagednarrative or form factor. Mostly they are meant to beinvisible – mapping themselves to the gesticulations of theperformer. The performers limbs become the device...”
 
Siehoevet
 
- http://www.relmuis.nl/siehoevet/ by Phillip Mendels 
“Siehoevet!!! is an interactive visual experience for danceevents, expressing unity and energy. People can influencetheir projected silhouettes by dancing. The shapes arechanged by a computer, from abstract to concrete and fromsmooth to spikey. It is even more fun for two (or more)people when silhouettes merge and blend color and keepsticking together with digital chewing gum when separating.”
User Interface
 
Flight404
- http://www.flight404.com/blog/ by Robert Hodgin 
Attractions
- http://www.vimeo.com/1750653 
 
Sketch by Flight404 - “Made with Processing. No audio.Low density, low friction simulation.”
 
Collisions
- http://www.vimeo.com/1802138 
Sketch by Flight404 - “Made with Processing. No audio.Continued exploration with the JBox2D library...”
 
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