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Table Of Contents

HOW ARE THESE RULES ORGANIZED?
TURN SEQUENCE:
Option: Seize initiative
Philosophy
Option: Extended card sequence
Option: Plasma cooler
UNIT PROFILE:
UNIT ACTIVATION:
CHECKING RESOLVE:
Resolve Break point
MORALE TESTS:
Quality Target
QUALITY TESTS:
Optional – Losing heart
MOVEMENT:
VEHICLES AS TRANSPORTS:
Optional – Variable movement
Example
VEHICLE MOVEMENT:
Mobility CautiousStandard
COHERENCY:
Quality Distance
Optional rule – Vehicle formations
DIFFICULT GROUND:
BUILDINGS:
SHOOTING:
Quality Targets
Option – Squad based line of sight
Quality Range
Situation Modifier
Target Fire Effect per hit
Optional – Hit allocation rules
Option – Squad Based Damage
Option – Passive Damage
AREA OF EFFECT WEAPONS
Option – Scatter
SCATTERED FIRE
CLOSE ASSAULT
Situation Assault modifier
Determine Casualties:
Result Target
ASSAULTING A VEHICLE
SHOCK VEHICLES
UNDER FIRE
PINNING
Quality Fire Tolerance
Option – Crossfires
ATMOSPHERIC CONDITIONS
CHARACTERS
LeadershipRating
COMMAND DISRUPTION
COMMAND RESPONSE
Condition Modifier to target number
COMMUNICATIONS
DEMOLITIONS
DROP TROOPS
Density of AAKill dice
FORTIFICATIONS
Structure Armour RatingArmour Value
GRAVITY
Low Gravity
Standard Gravity
High Gravity
HEAVY WEAPONS TEAMS
HIDDEN MOVEMENT
INDIRECT ARTILLERY FIRE
JUMP PACKS
LAST STAND
LULL IN FIGHT
MINES
NIGHT FIGHTING
NON COMBATANTS
OPPORTUNITY FIRE
PERSONALITIES
PLATOON COHERENCY
POWERED ARMOUR
PSIONICS
Aptitude Target
RECOVER WOUNDED
SCOUT
SENTRY GUNS
Sentry Gun AIMax RangeFire PriorityPDS Success
SMOKE GRENADES
SNIPERS
TASK SYSTEM
Skill Target
TRAITS
VEHICLE BOGGING
VEHICLE DESIGN
Mobility Fire control Armour ratings Weapon mountings
Mobility
Fire Control:
Armour Ratings
Weapon Mountings
VEHICLE PROPERTIES
BUILDING BASIC FORCES
PLATOON SIZE
SQUAD STRENGTH
SQUAD QUALITY
SQUAD RESOLVE
SQUAD ARMOUR
PLATOON BASIC WEAPONS
SQUAD SUPPORT WEAPONS
Option - Unknown Resolve
Option - Squad Leaders
Option - Heavy Weapons
Option - Artillery Support
ADVANCED FORCE GENERATION
OVERVIEW
PRIORITY ASSIGNMENT
Priority FP PointsQT dice
GENERATE A FORCE
PLATOON SIZE PriorityOutcome
SQUAD STRENGTH PriorityOutcome
SQUAD BASIC WEAPONS Priority Outcome
PLATOON ARMOUR Priority Outcome
HEAVY WEAPONS
SQUAD QUALITY Priority Outcome
Priority Outcome
Option - Heroic Characters
CHARACTER TRAIT
Option - Psionics
PSIONIC APTITUDE
Option - Not Like Us
POINT VALUE SYSTEM
INFANTRY
ARMOUR
IMPORTANT
SQUAD BASIC WEAPON
Basic weapon traits:
SQUAD SUPPORT WEAPON
Support weapon traits:
QUALITY
RESOLVE
Example – Regular Trooper
POWERED ARMOUR SQUADS
Example – Support Trooper
Example – Building a Squad
Powered Armour upgrades:
HEAVY & SPECIAL WEAPONS
HEAVY WEAPON TRAITS
HEAVY WEAPON MUNITIONS
AUTOCANNON MUNITIONS
LEADERSHIP
Example – Light Cannon Team
Example – Leader
Example – Psionic
Example – Sniper
GADGETS, GEAR, ABILITIES
GADGETS AND GEAR
BOTS
ABILITIES
UNIT TRAITS
Example – Drop Troops
NO RANGED ATTACKS
Example – Single Trait
FIELD EQUIPMENT
VEHICLES
ARMOUR:
Example – Double Trait
MOBILITY:
WEAPONS:
CREW:
CARRY CAPACITY:
QUALITY:
TERRAIN EVENTS
WOODS
BUILDING
RUBBLE
WATER FEATURE
SWAMP / MARSH
ROAD / TRACK / INTERSECTION
GENERATION SEQUENCE
RECON POINTS TABLE
DEPLOYMENT ZONES
MISSION TABLE Mission Stance Attitude
MISSION DETAILS
ASSAULT
ESCALATING ENGAGEMENT
EXPAND
HOLD
INFILTRATE
INTERFERE
PATROL
STRIKE
SWEEP
PRE BATTLE EVENTS
WEAPONS TEAM
VEHICLE
CAMPAIGN RULES – QUICK
POST BATTLE STEPS
INFANTRY REPLACEMENTS
CHARACTER
OFF BOARD
VEHICLE REPLACEMENTS
QUALITY LOSS
RESOLVE CHANGE
REINFORCEMENTS
EXPERIENCE
GROUPS
APPROACH
DISCIPLINE
DISCIPLINE TEST
TARGET
ENGAGE
FALL BACK
ABORTING THE MISSION
SCENARIO GENERATION
SELECT STANCE AND ATTITUDE
Stance
Attitude
DETERMINE RECON
SET-UP TERRAIN
DETERMINE MISSIONS
DEPLOY CONTACT MARKERS
SPEND RECON POINTS
Weapon Range Damage Fire EffectAnti-tankBlastCrew
WEAPON TRAITS
MUNITIONS
AUTOCANNON ROUNDS
PERSONAL ARMOUR:
Suit RatingSpecial
GRENADES:
GADGETS AND GEAR:
GRAV MOUNT
DAZZLE SUITS
FIELD PROJECTOR
REGEN UNIT
CRYOSTASIS UNIT
HOLO PROJECTORS
SNOOPERS
HAYWIRE EMITTER
JAMMERS
THERMAL IMAGING
COLD SUIT
SPIDER MINES
SHORT RANGE WARP
GUARDED SYSTEMS
BOTS:
POWERED ARMOUR UPGRADES
SOLDIER BOYS
GUNNER
COMMAND
MARKSMAN
SHIELDED
CRUDE
CIRCUMSTANCES OF WAR
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Published by Jan Kober
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Published by: Jan Kober on Mar 06, 2013
Copyright:Attribution Non-commercial

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01/15/2015

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