S68 - Water 3/4
The Water Surface
The water material needsmany subtle settings.The base material is here onthe right. Note that it is NOTtraceable.Here I used a Oren-Nayar-Blinn material, but this is not really strictly needed.What are necessary are three textures:1. A large waves texture, aBlender Stucci texture,
Plastic
, with
NoiseSize =0.35
and
Turbulence =5.0
. Keep the noise
Soft
and apply it
Glob
ally asa
Nor
map of strength
0.25
2. A small ripple texture,again a Blender Stuccitexture,
Wall Out
, with
NoiseSize = 0.05
and
Turbulence = 5.0
. Keepthe noise
Soft
and applyit
Glob
ally as a
Nor
mapof strength
0.1
3. The Reflection mapitself. An EnvMapcomputed from theEmpty, of desired size.Remember to use the
Refl
mapping, andhave it affect both
Col
and
Cmir
channels, witha
0.5
strength.
The Ocean (Sea, Lake, River, Pond etc.) Floor
Now let’s go back to the part of the land mesh lying below the water. It should havethe same material you choose for above water. Now make it single user so that youcan tweak it without changing the dry land.
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