I’ll need to pick out a Vertex to do my ‘
Spin
’ around, and here that is the bottom leftvertex which would be the center bottom of my vase.My next concern is that Blender does its ‘
Spin
’ based on the location of the ‘
3DCursor
’, meaning that I would like the ‘Cursor’ and the ‘Spin Vertex’ to be at the samelocation. Best way to do this is using ‘Numeric Input’ with Vertex selected do a) findout the Vertex’s XYZ location by in
Edit Mode
doing
Mesh >Transform Properties
, or
‘n’
. b) numerically match the ‘3D Cursor’ to those numbers by bringing up the
View >View Properties
on the
3D View Header Menu Bar
. In the View Properties pop up isan area showing the 3D Cursor’s location, which you can ‘Numerically Input’.Or and even simpler snapping method, of in Vertices Mode pick your spin Vertex, thendo a
‘Shift s’
to bring up the
Snap
popup. From the list choose
Cursor ->Selection
tosnap the Cursor to the vertex selected. Just remember how to get to the Transform andView Properties pop ups, you may need them at other times.Now select either all the Vertices (Vertex Mode)or Edges (Edge Mode) of the Shape Profile, andhave a ‘Window Type’ set up for
‘Buttons’
.In the Buttons Window Type, have the Panel setfor
‘Editing’
, then look to the
‘Mesh Tools’
Menu
.
Here you are looking for three items.a)
The ‘Spin’ Button which when clickedexecutes the action.b)
Degr: or Degrees with 360 degrees being afull revolve.c)
Steps: how many steps or slices around inthe Spin. Higher the number the morerounded the end mesh will be.Here is a full ‘Spin’ of 360 degrees and 12 stepsapplied.Once you’ve got your numbers as you like them,you will press the
‘Spin’
button. Now yourmouse cursor turns into a
‘?’
mark, as Blenderwants to know what axis you want the Spin tohappen on. In the above picture notice I built the profile along theZ-axisin ‘
Front
’view/
global
co-ordinance. If this was in
local
co-ordinance that would be theY-axis, butBlender does not ask what axis to ‘
Spin
’ on. What it is looking for you to do is: moveyour cursor into the window from whose view matches the axis you which to use for the‘Spin’.In this case I built in ‘
Front
’ view but I want to do the ‘
Spin
’ based on the ‘
Top
’ view.Why? Because the
GlobalZ
I wish to use runs up and down, meaning to look along it Ineed to be in a ‘
Top
’ view looking down along its length. So I put the cursor in that 3dView Window and click.
Leave a Comment
good