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Basic Settings:
Here are some basic settings that can be used for a variety of effects. The numbers givenin these examples are based on a 100 frame animation. If you lengthen the animation orchange the size of the objects, you will need to adjust things like the total number of particles,forces and starting speeds. These settings can be “tweeked” to your own personalpreferences. they are just intended to get you to a starting point.
Snow
Subdivide
a plane 3-4 times (or more) and “
Hash
” the verticies. Change the followingsettings:Tot Particles: 1000Random Life: 0Sta frame: 1Norm: 0End Frame: 100Force Z: -0.05Life: 75Vector: Off
Clouds
Create a
UVsphere
and shape it with
Proportional Vertex Editing
. Pull the shape aroundto try to look like a cloud.
Hash
the verticies and put a material on it. Hit ZTransparent andtake
Alpha
down very low (.1-.2). Set the
Halo Size
to about 4.00.Tot Particles: 100Random Life: 0Sta frame: ---Norm: 0.03End Frame: ---Force : 0 for allLife: ---Vector: Off
Fire
Start with a
UVSphere
,
Hash
and put a material on it. Go with a yellow or red color. Add a
Halo
effect and set the
Halo Size
to 1.2.Tot Particles: 500Random Life: 0.5Sta frame: 1Norm: 0End Frame: 100Force Z: 0.3Life: 25Vector: Off
Fireworks
Start with a
UVSphere
,
Hash
and put a material on it. Go with a yellow or red color. Add a
Halo
effect and set the
Halo Size
to 0.5.Tot Particles: 500Random Life: 2Sta frame: 1Norm: 0.1End Frame: 1Force Z: -0.1Life: 30Vector: On- Vect.Size-1
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