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An Introduction to Design Patterns
******For more informations visit http://www.dofactory.com/Patterns/Patterns.aspx
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An Introduction to
Design Patterns
(C#, WPF, ASP.NET, AJAX, PATTERNS)
Formatted By-Ashish TripathiEmail: ak.tripathi@yahoo.com
Note:
All the contents present into the book is extracted from the sitehttp://www.dofactory.com/Patterns/Patterns.aspxwithout any textual change onlyformatting and presentation of the text is changed. For any genuine change in the book you can ask for the editable copy of the book by sending a mail toak.tripathi@yahoo.comwith subject line
‘Design Patterns’ 
 
An Introduction to Design Patterns
******For more informations visit http://www.dofactory.com/Patterns/Patterns.aspx
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Design Patterns...........................................................................................................31. Introduction...................................................................................................32. Type of Design Patterns..................................................................................42.1 Creational Patterns.............................................................................42.2 Structural Patterns.............................................................................42.3 Behavioral Patterns.............................................................................43. Creational Design Patterns.............................................................................53.1 Abstract Factory Design Pattern..........................................................53.2 Builder Design Pattern......................................................................113.3 Factory Method Design Pattern..........................................................183.4 Prototype Design Pattern...................................................................233.5 Singleton Design Pattern...................................................................284. Structural Design Patterns...........................................................................324.1 Adapter Design Pattern.....................................................................324.2 Bridge Design Pattern.......................................................................374.3 Composite Design Pattern.................................................................434.4 Decorator Design Pattern..................................................................494.5 Facade Design Pattern......................................................................554.6 Flyweight Design Pattern...................................................................604.7 Proxy Design Pattern.........................................................................665. Behavioral Design Patterns...........................................................................705.1 Chain of Responsibility Design pattern..............................................705.2 Command Design Pattern..................................................................765.3 Interpreter Design Pattern.................................................................825.4 Iterator Design pattern......................................................................875.5 Mediator Design Pattern....................................................................945.6 Memento Design Pattern.................................................................1005.7 Observer Design Pattern..................................................................1065.8 State Design Pattern.......................................................................1125.9 Strategy Design Pattern...................................................................1205.10 Template Method Design Pattern...................................................1255.11 Visitor Design Pattern...................................................................130
 
An Introduction to Design Patterns
******For more informations visit http://www.dofactory.com/Patterns/Patterns.aspx
3
Design Patterns
1. Introduction
Design patterns are recurring solutions to software design problems you find again and again in real-world application development.Patterns are about design and interaction of objects, as well asproviding a communication platform concerning elegant, reusablesolutions to commonly encountered programming challenges. The Gang of Four (GoF) patterns are generally considered the foundation for all otherpatterns. They are categorized in three groups: Creational, Structural, and Behavioral.Here you will find information on these important patterns. To give you a head start, the C# source code is provided in 2 forms:'structural'and'real-world'. Structural code uses type names as defined in the pattern definition andUML diagrams. Real-world code provides real-world programming situations where youmay use these patterns.A third form,'.NET optimized'demonstrates design patterns that exploit built-in .NET 2.0 features, such as, generics, attributes, delegates, and reflection. These and muchmore are available in ourDesign Pattern Framework 2.0
 TM
. See ourSingletonpage for a.NET 2.0 Optimized code sample.
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10 / 04 / 2010This doucment made it onto the Rising List!
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