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Conference Proceedings of the Philosophy
of Computer Games 2008
ed. by Stephan Günzel, Michael Liebe and Dieter Mersch
with the editorial cooperation of Sebastian Möring
Computer and video games are the success story of the digital era.
High levels of use among children and young adults are practical and clear evidence of this notable status. Computer games are also, finally, being recognized as objects of cultural value and as generators of innovation and economic growth by members of the political and public spheres as well as by traditional media players. The fact that computer games have become the object of scientific research is further proof that they have “grown up:” Game studies, which explores the nature of computer games in terms of social, philosophical and cultural theory, is still a very young discipline. And yet, as an academic field, it helps us reflect upon the development of the medium in a larger context and delivers the criteria and concepts necessary for a differentiated analysis of digital games.
344 Pages