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ARTS 095 Cartooning WorkshopInstructor: Glynnis Fawkesafawkes@uvm.eduWilliams 305Course Description
Cartooning workshop is an intensive exploration of the many aspects of composing,drawing, inking, and publishing cartoons, comics, and graphic narrative. Experience indrawing is not necessary—this course emphasizes visual clarity and “writing withpictures” as a creative mean self-expression. We begin with single-panel gag-cartoons(
 New Yorker 
style) and build to three- or four-panel strips, single tabloid pages, to multi-page story. In-class exercises and homework focus on the building blocks of comics:drawing, composition, layout, design, narrative structure, inking, and lettering skills,including basic instruction in perspective and figure drawing. We will explore a varietyof media that can be used to create comics. For the final project students will create theirown published mini-comic from thumbnail sketches through scanning, Photoshop editing(with an in-class tutorial), layout, and printing. Discussion and analysis of past andcurrent comic artists and genres (including web comics) and on-going critiques of studentwork will provide insight and inspiration. This course loosely follows School of VisualArts instructors Abel and Madden’s
 Drawing Words and Writing Pictures
as well as the
curriculum at the Center for Cartoon Studies in White River Junction, VT.
Attendance 25%In-Class Exercises and Homework 50%Comic Book Report: 5%Final Project mini-comic: 20%
 Attendance required at every class meeting. Missing three classes will result in lowered letter grade.
Homework will be due for critique at the start of each class. Late work will loose points for each day late.Headphones are not allowed in class. Cell phones must be off.
UVM bookstore will stock most of these things, but alsoBlack Horse Fine Art Supply (http://www.black-horse.com/Default.php)277 Pine Street, 1B (just North of Curtis Lumber's parking lot) 860-4972 Boutilliers (194 College St, Burlington, 864-5475),Artists’ Mediums (300 Cornerstone Dr, Williston, 879-236),For drawing: 9” x 12” sketch pad with removable sheetsoffice paperpack of white index cards11” x 14” smooth surface plate BristolPencils—2B & HB orMechanical pencils— 0.5 or 0.7 with lots of HB graphiteErasers: white and/or kneaded and a click eraser ‘pen’
For Inking: Speedball (Hunt) Sketching Pen Set with nibs and holder (not available atUVM bookstore)pigment drawing pens: Micron, Faber-Castel or Uniball in three sizes (forexample 05, 02, 08) Sharpies are not acceptable.Micron brush penRound watercolor brush size 0, 2 or 4 (sable or ‘sabelette’ are the best)Recommended: Windsor and Newton series 11 and 7India ink: Permanent, waterproof Windsor & Newton, Dr Ph Martin’s,or Koh-I-NoorGraphix white, also called Deleter brand “White 2.” (may be ordered on line atArkadot.com) or white acrylic paint or gouache (small tube)Small brush for whiteDrafting tools: 18” clear plastic grid-style ruler with an inking bevel18 or 24” T-squareAmes Lettering GuideTracing vellumDrafting tape, X-acto knife, scissorsMoney for printing—budget up to $20A portfolio to carry your Bristol pad
Required Books
Abel, Jessica and Madden, Matt, Drawing Words & WritingPictures
McCloud, Scott, Understanding ComicsSpeigleman, Art, Maus I & IIMamet, David, On Directing FilmRecommended: Dooley, M. and Heller, S., eds., The Education of a Comics ArtistBrunetti, Ivan, Cartooning Philosophy and Practice, Yale, 2011Available on course reserve at the library
Day 1: Building Blocks/Iconic RepresentationIn-class Exercise: Comics skills on the boardIn-class Exercise: Comics style continuum from realistic to iconic.In-class/Homework:* Design two characters that could be featured in your upcoming comic book. Thesecharacters should be more or less rendered "realistically."* Each character should be shown in side view, front view, and rear view.* The two characters should be drawn in proportion to one another.* Include four face shots: happy, angry, surprised, and bashful/shy.* Repeat above but redesign your characters in a highly iconic style.Reading: DWWP chapter 1Understanding Comics, chapters 1 and 2.Wear or bring in shoes with lacesDay 2, Monday: Drawing vs. Design.
In-class Exercise: Create a one-page comic, using no words, that explains to a readerhow to tie a shoelace. Imagine giving their comic to an alien who speaks no earthlanguage (but needs its laces tied!).Homework: DWWP page 11, Action within a drawing: Draw 5 objects in motion: aperson running, a car speeding, a ball bouncing, a person staggering, a newspaper pageblowing in the wind.Reading: DWWP chapter 2100 cartoons athttp://www.cartoonbank.com/page/homeor in a New Yorkercollection, Far Side, etc.Every Picture Tells a Story: Single-panel cartoonsCritique: Drawing in ActionLecture/discussion: DWWP chapter 2Activity: “Think Before you Ink” gameHomework: DWWP page 11, Action within a panel: three scenarios.Reading: Understanding Comics, chapter 3Day 3: More Gag CartoonsCritique: Action with the panel 3 scenarios.In-class Exercise: Gag Cartoons and caption competitionHomework: draw at least 3 single-panel comics with 5 captions eachReading: Understanding Comics, chapter 4DWWP chapter 3The StripCritique: gag comicsIn-class Exercise: Analyze a Day’s worth of newspaper comics and answerquestionnaire. Using the answers to the questionnaire, create a comic strip in the sameformat about a first-quarter freshman. The strip should be stylistically identical to the onestudied.Homework: Finish two newspaper comic strips, drawn at 200% of print size.Demo: Use of T-squares to lay out panels, Ames lettering guide, drawing for reduction,reduction wheel.Reading: Handout: “How to Read Nancy” available athttp://www.laffpix.com/howtoreadnancy.pdf Reading: DWWP chapter 4*Bring a copy of the Newspaper comics page to the next class!Day 4: Bridging the GapCritique: two comic strips.In-Class Exercise: Comics Jumble on DWWP pages 46-47Homework: DWWP page 47. Two-pages thumbnails of Jack and Jill using 7 types of transition.Story Telling ElementsCritique: Jack and Jill thumbnails

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