Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Look up keyword
Like this
0Activity
0 of .
Results for:
No results containing your search query
P. 1
Final Fantasy XII Walktrough

Final Fantasy XII Walktrough

Ratings: (0)|Views: 2|Likes:
Published by Ratdhitya Bintang
walktrough
walktrough

More info:

Published by: Ratdhitya Bintang on Mar 25, 2013
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as TXT, PDF, TXT or read online from Scribd
See more
See less

03/25/2013

pdf

text

original

 
Final Fantasy XII: FAQ/Walkthrough by A I e xVersion: Final | Last Updated: 2007-07-15 | View/Download Original File Hosted byReturn to Final Fantasy XII (PS2) FAQs & GuidesLiked this FAQ? Click here to recommend this item to other users.Final Fantasy XII-------------------FAQ/WalkthroughA I e xNovember 1st, 2006This is a spoiler-free guide.__________________________________________________________ ================== TABLE OF CONTENTS =================== 1. Read before You Begin......................... [0000]2. Walkthrough................................... [A000]1. Nalbina Fortress......................... [A001]2. Rabanastre............................... [A002]3. Dalmasca Estersand....................... [A003]4. Rabanastre............................... [A004]5. Lowtown.................................. [A005]6. Giza Plains.............................. [A006]7. Garamsythe Waterway&..................... [A007]8. Royal Palace............................. [A008]9. Garamsythe Waterway...................... [A009]10. Nalbina Dungeons........................ [A010]11. Barheim Passage......................... [A011]12. Dalmasca Estersand...................... [A012]13. Rabanastre.............................. [A013]14. Bhujerba................................ [A014]15. The Lhusu Mines......................... [A015]16. Bhujerba................................ [A016]17. The Leviathan........................... [A017]18. Ogir-Yensa Sandsea...................... [A018]19. Nam-Yensa Sandsea....................... [A019]20. The Tomb of Raithwall................... [A020]21. The Shiva............................... [A021]22. Rabanastre.............................. [A022]23. Giza Plains............................. [A023]24. Ozmone Plain............................ [A024]25. Jahara.................................. [A025]26. Golmore Jungle.......................... [A026]27. Eruyt Village........................... [A027]28. The Henne Mines......................... [A028]29. Golmore Jungle.......................... [A029]30. Mt Bur-Omisace.......................... [A030]31. Paramina Rift........................... [A031]32. The Stilshrine of Miriam................ [A032]33. Mt Bur-Omisace.......................... [A033]34. Mosphoran Highwaste..................... [A034]35. The Salikawood.......................... [A035]36. The Phon Coast.......................... [A036]37. Tchita Uplands.......................... [A037]38. Sochen Cave Palace...................... [A038]39. Old Archades............................ [A039]40. Archades................................ [A040]41. Draklor Laboratory...................... [A041]42. Balfonheim Port......................... [A042]
 
43. Feywood................................. [A043]44. Giruvegan............................... [A044]45. Balfonheim Port......................... [A045]46. Ridorana Cataract....................... [A046]47. Pharos.................................. [A047]48. Balfonheim Port......................... [A048]49. Bahamut................................. [A049]3. Hunts (Incomplete)............................ [B000]4. Optional Espers (Incomplete).................. [C000]1. Adrammelech.............................. [C001]2. Zalera................................... [C002]3. Cuchulainn............................... [C003]4. Exodus................................... [C003]5. Zeromus.................................. [C003]5. Sidequests (Incomplete)....................... [D000]1. The Barheim Sidequest.................... [D001]2. Zodiac Spear............................. [D002]3. Phoenix.................................. [D003]6. Leveling Tricks............................... [D000]1. The First................................ [D000]2. The Second............................... [D000]________________________________________________________ ========================================================== ______________________________________________________________________________ ==============================================================================[0000] Read Before You Begin==============================================================================Hello! This is just a brief introduction to get a few important bits ofinformation out before you begin the game.First things first, the guide uses a small amount of MMORPG terminology. Forthose unfamiliar with the terms, here are some quick definitions:Aggro - Used to refer to enemies who are aggressively attacking you. An enemywandering around minding its own business is neutral. The second youget close and it starts attacking, you have "aggro'd" the monster.Tank(ing) - The tank is a character whose main job is to take damage. Havingone person "tanking" can help quite a bit because you can givethem a shield and cast spells like Protect and Regen. If themonster can't bring down your tank, it won't be doing much to therest of your party either.Those are the two main terms. Here are a few others to throw around: to"Buff" a character is to cast protective magic on him/her. Magic described as"AoE" is Area of Effect magic that hits multiple enemies in a specific area.To "pull" a monster is the same as aggroing it. That about covers it.------------------------------------------------------------------------------Now, to focus specifically on the game there are a few general tips that areincredibly helpful to know before you begin the game:#1 - You don't have to upgrade your equipment every time a new set becomesavailable. Money is scarce in this game. New gear appears ALL the time.It doesn't hurt to use the same set of armour through a couple ofdungeons, and it will save you plenty of money in the long run. The same
 
applies to spells. If you don't need new spells, don't buy them, youcan always pick them up later.#2 - Don't sell the Great Serpentskin when you get it as a reward for doing ahunt. If you do sell it, you --> CAN <-- still complete the sidequest(there was a rumour that you couldn't). The only difference is you don'tget a bonus item, and the bonus item tends to suck anyway. Try not tosell the skin, but if you do, don't sweat it.#3 - Status effects in Final Fantasy XII and ten times better than everyother Final Fantasy game. Spells like Protect and Shell are great, butunlike previous games, toss Blind and Silence on enemies (even somebosses) and suddenly they can't do shit to you. Rule of thumb: Blind,Silence, and Berserk kick ass in this game. Who'd have thought.And with that, we are ready to begin the game... ______________________________________________________________________________ ==============================================================================[A000] Walkthrough============================================================================== ______________________________________________________________________________ ==============================================================================[A001] Nalbina Fortress==============================================================================The game's basic tutorial is designed in such a way that it will literallyhold your hand through even the most intuitive aspects of the game'smechanics. Everything from how to speak to an NPC to how to fight your firstbattle is spelled out in such a way that there's basically nothing I couldpossibly add to it. Allow yourself to get familiarized with the controls asyou make your way up toward the first "boss."-----------------------BOSS: Air Cutter Remora-----------------------Your only job is to balance standing next to the boss and attacking, withmonitoring your own hit points. Your party will almost certainly toss you aheal if you're about to die, however if you still wish to take care of ityourself, both the Item command and Magick allow you to use Potions and CureMagick respectively.------------------------------------------------------------------------------Following the first boss fight you will have the chance to explore thefortress. Use the minimap at the top right corner of your screen as a basisfor following all directions in this guide. You will find nothing down thehall to the left, so proceed north a the first fork.After a battle with a few Imperial Swordsmen, make a right just up from thefirst fork in the path and you'll notice an odd-looking treasure chest. Openit up to get a Potion. Continue up and make a left, then run all the way tothe furthest north corner of this area. Another chest is found herecontaining another Potion.Backtrack a little to the staircase leading up to the next floor. Make sureto take advantage of the Save Crystal located here. Now ascend to the topfloor. Here you will be forced to take on three Imperial Soldiers alone. Nodoubt you will at least have to cast Cure once during this battle. Follow the

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->