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/*stage.addEventListener(KeyboardEvent.

KEY_DOWN, moveObject);

function moveObject(keypress:KeyboardEvent):void { if(keypress.keyCode == Keyboard.LEFT) {button1.x -= 10;}

if(keypress.keyCode == Keyboard.RIGHT) {button1.x += 10;}

button1.addEventListener(MouseEvent.CLICK,onClick);

function onClick(e:MouseEvent):void

{ trace("The event handler works!"); } */

stage.addEventListener(Event.ENTER_FRAME,moveObject); stage.addEventListener(KeyboardEvent.KEY_DOWN,changeSpeed);

var xSpeed:Number = 0;

var ySpeed:Number = 0; var speedChange:Number = 1;

function moveObject(e:Event):void { button1.x += xSpeed; button1.y += ySpeed; }

function changeSpeed(keypress:KeyboardEvent):void{ if(keypress.keyCode == Keyboard.UP){ ySpeed -= speedChange; }

if(keypress.keyCode == Keyboard.DOWN){ ySpeed += speedChange; }

if( keypress.keyCode == Keyboard.LEFT){ xSpeed -= speedChange; }

if( keypress.keyCode == Keyboard.RIGHT){ xSpeed += speedChange; } }

reset.addEventListener(MouseEvent.CLICK,onClick); function onClick(e:MouseEvent):void { button1.x = 144.0; button1.y = 141.0;

xSpeed = 0; ySpeed = 0; }

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