and regain combat effectiveness once it reaches a certain threshold. Just as with hitpoints,different types of units have different amounts of morale to resist breaking under duress, andadding the leadership of a commander unit will also significantly increase their morale. Someweapon types, such as flamethrowers, sniper rifles and artillery bombardment, are especiallyeffective at demoralizing the enemy. Favorable terrain such as craters, ruins or thick jungle giveunits a defensive cover bonus against both hitpoint and morale damage, while water and swampswill decrease their defensive ability.UnitsThe number of units a player may field at one time is determined by population and vehicle'squad caps'; these limit the number of infantry troops and vehicles a player may have on the battlefield. Squad caps may be increased using methods differing between races. Most units havea melee attack and a ranged attack. Units are often specialized to be better using one attack type.Certain units are "hard capped", meaning a player may only have a certain amount of them, suchas Skull probes and Apothecaries (both of the Space marine faction) being limited to 4, andcommanders and ultimate units being limited to 1. All units also have stances; these affect howthe units respond to enemies. There are three types of units: commanders, infantry, and vehicles.Commanders are hero units, and each commander can only be fielded one at a time. If they perish, they may be rebuilt. A sub-class is the semi-commander unit, which has many abilitieslike the commander unit but several may be fielded at once. Infantry are foot soldiers, and mayeither be regular or heavy, with heavy infantry being much tougher than normal infantry.Vehicles serve as heavy weapon platforms and/or transports, and include tanks, artillery, troopcarriers and walkers.All units, aside from most heroes and vehicles, come in squads. These are groups of infantry thatare commanded as a single entity. They may be reinforced with additional members, equippedwith special weapons, or be attached to hero units. Some squads have special abilities, such asgrenades, teleportation, and stealth, unlocked with research or leader units. Unit longevity isdetermined by their health and morale points, which govern a squad's fighting effectiveness.Both are reduced by weaponry; morale recharges independently or due to unit abilities, whilehealth is increased by natural regeneration, healer units, or repair.BuildingsAside from their initial headquarters, races may build research and resource centers, unit- producing facilities, and defensive fortifications. Research buildings may research specialupgrades that increase the abilities of that race's units, while resource buildings produceresources. Unit facilities produce infantry and vehicles. In order to access their next tier, a racemust build certain buildings to unlock new technologies and buildings.SettingThe planet Tarturus as shown from high orbit.Main article: Warhammer 40,000The game is set in the Warhammer 40,000 universe, a dystopian vision of the future. Humanityhas forged a galaxy-spanning empire, The Imperium, with the Immortal Emperor as humanity'sleader and a living god. The Imperium is in a state of constant war with the Orks, Eldar, and thehuman servants of Chaos, desperately fighting to preserve the human race from extinction. Thesingle player campaign is set on the planet Tartarus.
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