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Warhammer 40,000: Dawn of War System requirements 1 GHz Pentium III or equivalent AMD Athlon XP processor, 256 MBRAM, 1.8 GB free hard drive space, 4x CD-ROM, 32 MB DirectX(R) 9.0b compatible AGPvideo card with Hardware Transform and Lighting, DirectX 9.0b compatible 16-bit sound cardInput methods Keyboard, MouseWarhammer 40,000: Dawn of War is a real-time strategy computer game developed by RelicEntertainment based on Games Workshop's popular tabletop wargame, Warhammer 40,000. Itwas released by THQ on September 20, 2004 in North America. Since its release, threeexpansion packs have been released: Winter Assault in 2005, Dark Crusade in 2006 andSoulstorm in 2008. The sequel, Dawn of War II was released in February 2009.The Game of the Year edition was released on September 21, 2005 in the USA and on September 23 in Europe, containing 4 exclusive maps. Later, the Game of the Year edition and Winter Assault were bundled in the Gold Edition in the USA, released in March 2006. In November 2006, Dawn of War and its first two expansions were released together as The PlatinumCollection in the USA or as the Dawn of War Anthology in the PAL regions. More recently, inMarch 2008, all three expansions along with Dawn of War have been released as The CompleteCollection.ContentsGameplayGameplay is initially focused on capturing and holding strategic locations on the battlefield.These control points are captured by infantry squads and provide resources to constructadditional units and buildings or unlock certain units in an army's tech tree. Battles are woneither by holding a certain number of control points for a period of time or by destroying all of the opposing armies' HQ structures.Resource managementA squad of Space Marines engage a group of Orks next to a Strategic Point.
 
Two primary resources exist: requisition and power. These resources are not harvested or otherwise gathered by the player's units. Instead, requisition is generated constantly by the armyheadquarters. The player can increase the rate at which requisition is acquired by using infantrysquads to capture and control "Strategic Points", "Critical Locations" and "Relics" on the battlefield. These points, with the exception of the "Critical Location", can be reinforced withdefensive structures that also increase the rate of requisition accumulation. Though resources areunlimited, all sources of requisition will eventually decay, dramatically decreasing their supplyrate.Power is gathered by building generators, with each headquarters supporting up to sixgenerators. Additionally, some maps have "slag deposits", upon which more powerful generatorscan be constructed to produce power faster. As the player progresses up the tech tree, reliance on power increases.In addition to these primary resources, the Orks also have Ork resource. Ork resource isgenerated continuously by Waaagh! banners and is used up when creating Ork troops andvehicles. The number of banners and the size of the Ork population determines the Ork'sWaaagh! level which in turn determines the technology level the player has access to.WarfareInfantry units are given orders as squads rather than as individuals. Most fully reinforced squadsconsist of about 10 units, and move and attack as a single entity. Squads can produce and replacetheir own units anywhere in the field. They can be equipped with special weapons and haveheroes or special units attached to them. For example, a Space Marine squad starts with 4marines, but can be expanded up to 8 standard marines plus a Sergeant, and up to four individualmarines can replace their standard boltguns with various heavy weapons. A Force Commander,Librarian, Apothecary, or a Skull Probe can also be added, bringing the total number to 10. The player is also free to choose particular upgrades and can specialize each squad for a specific purpose.Infantry units can fight in both ranged and hand-to-hand combat, and most units will haveweapons for both types of combat, and if attacked in close combat will have to respond in kind.Hand-to-hand combat is played out as a series of synchronized attack animations betweencombatants. When one combatant defeats the other, a Finishing move known in Dawn of War asSync Kill plays out as the victorious fighter finishes his opponent off in a dramatic and violentmanner. More powerful units, such as Heroes, Walkers, and monstrous Super Units, may have personalized Sync Kills against each other.Vehicles are highly resistant to most standard infantry weaponry, so they must be targeted withspecific heavy weapons (e.g. anti-tank rockets) to be destroyed. Vehicles can also be upgradedwith multiple weapon systems, usually forcing a choice between either anti-infantry or anti-vehicle armaments. Walkers are a type of vehicle often armed with powerful heavy meleeweapons, causing devastating damage in close combat.In addition to a typical hitpoint system, infantry units also have morale. Morale applies to asquad as a whole. When morale drops to zero, the squad "breaks"; at this point the squad'sranged accuracy, damage dealt in mêlée, and defensive capability while using cover aresignificantly reduced. However the squads movement speed is slightly increased to allow it toflee. That said, the unit must still be ordered away from the combat for it to escape. The squad'smorale will regenerate on its own while the squad is not in combat, and the squad will "regroup"
 
and regain combat effectiveness once it reaches a certain threshold. Just as with hitpoints,different types of units have different amounts of morale to resist breaking under duress, andadding the leadership of a commander unit will also significantly increase their morale. Someweapon types, such as flamethrowers, sniper rifles and artillery bombardment, are especiallyeffective at demoralizing the enemy. Favorable terrain such as craters, ruins or thick jungle giveunits a defensive cover bonus against both hitpoint and morale damage, while water and swampswill decrease their defensive ability.UnitsThe number of units a player may field at one time is determined by population and vehicle'squad caps'; these limit the number of infantry troops and vehicles a player may have on the battlefield. Squad caps may be increased using methods differing between races. Most units havea melee attack and a ranged attack. Units are often specialized to be better using one attack type.Certain units are "hard capped", meaning a player may only have a certain amount of them, suchas Skull probes and Apothecaries (both of the Space marine faction) being limited to 4, andcommanders and ultimate units being limited to 1. All units also have stances; these affect howthe units respond to enemies. There are three types of units: commanders, infantry, and vehicles.Commanders are hero units, and each commander can only be fielded one at a time. If they perish, they may be rebuilt. A sub-class is the semi-commander unit, which has many abilitieslike the commander unit but several may be fielded at once. Infantry are foot soldiers, and mayeither be regular or heavy, with heavy infantry being much tougher than normal infantry.Vehicles serve as heavy weapon platforms and/or transports, and include tanks, artillery, troopcarriers and walkers.All units, aside from most heroes and vehicles, come in squads. These are groups of infantry thatare commanded as a single entity. They may be reinforced with additional members, equippedwith special weapons, or be attached to hero units. Some squads have special abilities, such asgrenades, teleportation, and stealth, unlocked with research or leader units. Unit longevity isdetermined by their health and morale points, which govern a squad's fighting effectiveness.Both are reduced by weaponry; morale recharges independently or due to unit abilities, whilehealth is increased by natural regeneration, healer units, or repair.BuildingsAside from their initial headquarters, races may build research and resource centers, unit- producing facilities, and defensive fortifications. Research buildings may research specialupgrades that increase the abilities of that race's units, while resource buildings produceresources. Unit facilities produce infantry and vehicles. In order to access their next tier, a racemust build certain buildings to unlock new technologies and buildings.SettingThe planet Tarturus as shown from high orbit.Main article: Warhammer 40,000The game is set in the Warhammer 40,000 universe, a dystopian vision of the future. Humanityhas forged a galaxy-spanning empire, The Imperium, with the Immortal Emperor as humanity'sleader and a living god. The Imperium is in a state of constant war with the Orks, Eldar, and thehuman servants of Chaos, desperately fighting to preserve the human race from extinction. Thesingle player campaign is set on the planet Tartarus.
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