134246-LLP-1-2007-IT-1-COMENIUS-CMP
Grant Agreement 2007-3434/001-001
This project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which
may be made of the information contained therein.
134246-LLP-1-2007-IT-1-COMENIUS-CMP
Grant Agreement 2007-3434/001-001
This project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which
may be made of the information contained therein.
2. PBL in Euclides: organisational steps and online environment
3. The structure of the Learning Environment
4. PBL in Euclides step by step
problem
4.4 The SCENARIO in the platform
4.5 The RESEARCH PATH
4.6 The RESEARCH PATH in the platform
4.7 EVALUATION
4.8 EVALUATION in the platform
4.9 Creation and PRESENTATION of the final product
4.10. PRESENTATION in the platform
134246-LLP-1-2007-IT-1-COMENIUS-CMP
Grant Agreement 2007-3434/001-001
This project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which
may be made of the information contained therein.
approach in 1968 at the McMaster University, a Canadian medical school, since students were unable to apply their basic scientific knowledge to clinical situations.
problems/scenarios by: 1) identifying the FACTS in the problem/scenario; 2) generating their IDEAS about the scenario/problem and identifying what the problem is; 3) finally identifying what they have to LEARN - in order to test their hypotheses (ideas).
inquiry-organizer helps students to become familiar with the reasoning process of a scientist, helps also to fill the gaps in their own knowledge, and to use their newly acquired knowledge to refine or discard their ideas thus generating a whole new set of LEARNING NEEDS.
\u00a7student centred (understanding the needs of the student learner)
\u00a7 integrative (skills and content)
\u00a7 problem-based (e.g. it works with real world/real time problems)
\u00a7 self-directed (e.g. pursue own learning enquiry and often manage
\u00a7collaborative
\u00a7reflective
\u00a7creative\ue005 encourages making connections and thinking\ue001outside the box\ue002
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