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Tips
 
&
 
Tricks
 
Basics
 
:
 
Normal
 
Maps
 
Date:
 
19
th
 
Mar
 
2009
 
P a g e
 
|
 
1
 
In
 
earlier
 
tutorial
 
we
 
have
 
discussed
 
of 
 
advanced
 
feature
 
like
 
bend
 
normals.
 
However,
 
there
 
are
 
very
 
many
 
people
 
who
 
are
 
relatively
 
new
 
and
 
do
 
not
 
understand
 
normals
 
Display>>polygon>>face
 
normals
 
The
 
above
 
will
 
only
 
be
 
seen
 
if 
 
the
 
Double
 
sided
 
is
 
not
 
selected
 
(by
 
default
 
Double
 
sided
 
is
 
selected)
 
 
Tips
 
&
 
Tricks
 
Basics
 
:
 
Normal
 
Maps
 
Date:
 
19
th
 
Mar
 
2009
 
P a g e
 
|
 
2
 
In
 
the
 
render,
 
it
 
will
 
seem
 
as
 
if 
 
the
 
faces
 
did
 
not
 
exist,
 
and
 
the
 
normals
 
were
 
not
 
facing
 
outwards
 
towards
 
the
 
camera.
 
 
Tips
 
&
 
Tricks
 
Basics
 
:
 
Normal
 
Maps
 
Date:
 
19
th
 
Mar
 
2009
 
P a g e
 
|
 
3
 
We
 
can
 
edit
 
these
 
normals
 
manually
 
using
 
Normal>>Vertex
 
normal
 
edit
 
tool
 
Notice
 
how
 
the
 
objects's
 
shading
 
automatically
 
changes,
 
even
 
thought
 
we
 
have
 
not
 
edited
 
the
 
mesh.
 
Hence
 
in
 
a
 
nut
shell,
 
normals
 
help
 
us
 
getting
 
the
 
desired
 
look,
 
this
 
look
 
is
 
"by
 
default"
 
and
 
based
 
on
 
the
 
object
 
shape.
 
There
 
are
 
time
 
however
 
that
 
we
 
may
 
choose
 
to
 
alter
 
this.
 
We
 
can
 
have
 
a
 
high
 
resolution
 
mesh
 
look
 
be
 
transferred
 
to
 
a
 
low
 
resolution
 
mesh
 
using
 
transfer
 
Maps
 
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