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Download
 
Tips
 
&
 
Tricks
 
Maya
 
:
 
Intermediate
 
Date:
 
21
st
 
Jan
 
2009
 
P a g e
 
|
 
1
 
Styling
 
with
 
Shading
 
network
 
Create
 
a
 
Simple
 
scene
 
:
 
Assign
 
a
 
shader
 
with
 
gird
 
texture
 
 
Tips
 
&
 
Tricks
 
Maya
 
:
 
Intermediate
 
Date:
 
21
st
 
Jan
 
2009
 
P a g e
 
|
 
2
 
What
 
style
 
we
 
want
 
to
 
achieve
 
this
 
is
 
:
 
Note
 
here
 
that
 
on
 
changing
 
the
 
orientation
 
of 
 
the
 
light
 
light
 
the
 
shading
 
changes
 
Another
 
thing
 
to
 
notice
 
is
 
that
 
the
 
lines
 
are
 
not
 
uniform
 
in
 
thickness,
 
it's
 
thickness
 
fades
 
towards
 
the
 
specular
 
area.
 
 
Tips
 
&
 
Tricks
 
Maya
 
:
 
Intermediate
 
Date:
 
21
st
 
Jan
 
2009
 
P a g e
 
|
 
3
 
Hence
 
the
 
"curvature"
 
of 
 
the
 
surface
 
has
 
to
 
be
 
kept
 
in
 
mind.
 
Take
 
simple
 
shader
 
to
 
get
 
the
 
"shading"
 
hence
 
curvature
 
of 
 
the
 
object.
 
Connect
 
the
 
Output
 
color
 
to
 
a
 
reverse
 
node
 
input.
 
The
 
outputX
 
and
 
outputYof 
 
reverse
 
gets
 
connected
 
to
 
grid.uwidth
 
and
 
grid.vwidth
 
In
 
the
 
Graph
 
above
 
the
 
output
 
color
 
of 
 
the
 
blinn
 
is
 
also
 
connected
 
to
 
grid.lineColor.
 
This
 
should
 
deliver
 
a
 
crosshatch
 
look
 
of 00

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