A GLIMPSE ON PHILIPPINE ANIMATION INDUSTRY
Castañeda, Martin S14 Cordova, Allaine S14
prince01_prince01@yahoo.com.ph allainecordova@gmail.com
Medina, Marjorie S14 Suarez, Jed S14
madjo_11@yahoo.com jed_b_suarez@yahoo.com
Tanlimco,Kerwin s14
kerwin_tanlimco@yahoo.com
College of Computer StudiesBachelor of Science in Information and Communications Technology Management
ABSRACT
The last years has been marked bydevelopment in ICT specifically in the fieldof computer animation. Alongside of thisdevelopment is the rise of animationindustry in the Philippines particularly beginone of the faster growing type of outsourcedwork. The Philippines has long beenengaging into this industry which can betraced as early as the 1980’s. Having thatestablished reputation and with the presenceof intrinsic creative pool of Filipino talents,the Philippines are one of the stronger Asian players in the global animation industrywhich greatly contributes to the country’seconomic growth. Despite of that fact, thePhilippines still remains as a service provider to other nations and has beenlonging for recognition due to lack of funds,opportunities and marginal technologydevelopment as compared to Asiancompetitors. This paper also seeks to answer the problems which hinder the Philippines to be globally recognized and established in theanimation industry despite of itscompetitiveness
I.
INTRODUCTION
Animation deals with the rapid display of sequence images to produce an illusion of movement. Animation along withInformation Technology has evolvedthrough time from the traditional animationinto 2D animation, 3D Computer GeneratedImagery (CGI), 3D CGI and 3D MotionCapture, and later into Virtual Reality.These developments had led and contributedto the country’s growth given the revenuesgenerated and increase in employment rate.Currently, the Philippines is now consideredas one of the top choice of Westerncountries to outsource their work with itscheaper labor and abundant creative talent.However, given the different forms of animation, Filipino animators are inclined in2D animation, a more economical and lessintensive kind, rather than the moreadvanced forms. More so, some talented
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