Donald F. Roberts and Ulla G. Foehr
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THE FUTURE OF CHILDREN
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merica’s youth are awash inelectronic media. What beganas a media stream hal a century ago has become a torrent whosestrength continues to increase.Beore World War II, mass media availableto young people consisted mainly o print(magazines, newspapers, and books), motionpictures (by then, “talkies” had appeared),and radio (by the end o the 1930s, U.S.households averaged slightly more than oneradio set apiece). Following the war, televi-sion set distribution went rom 0.5 percento households in 1946 to 55 percent in 1956and 87 percent in 1960.
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The media food was just getting started, however. As television’sreach continued to grow—97 percent o U.S.homes had a TV set by 1974, and in 2001the U.S. Census Bureau estimated that U.S.households averaged 2.4 TV sets apiece—newelectronic media began to spring up. Personalcomputers emerged as consumer productsnear the end o the 1970s (the Apple II in1977, the IBM-PC in 1981) and were named
Time
magazine’s “person o the year” in 1982.Personal computers were switly embracedby amilies with children. These computershad penetrated almost a quarter o homes with children between the ages o three andseventeen years by 1989, 70 percent o suchhomes by 2001, and 75 percent by 2003. Simi-larly, the Internet, which became available tothe general population in the early 1990s, wasbeing used at home by 22 percent o three- toseventeen-year-olds in 1997 and by 63 per-cent in 2003.
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Today, not only are American young people surrounded by media in theirhomes and schools, but the portability madepossible by the increased miniaturization o digital media means that they can remainconnected almost anywhere they wish to go.Laptop computers, cell phones, and handheldInternet devices are rapidly becoming basicequipment or today’s teenagers.Hand-in-hand with the growth in media avail-able to young people has been a change inthe content available to them. Today, a sub-stantial part o the media industry is devotedto creating and distributing content speci-cally aimed at children and adolescents. Tele- vision has moved rom amily programming,to children’s programs, to complete channelsaimed at the youth market. The music indus-try relies on ourteen- to twenty-our-year-old consumers. Youth-oriented interactivegames inhabit the TV screen, the computerscreen, an array o handheld devices, andcyberspace. The Internet, originally designedas a communication network or the military and scientists, has morphed into the World Wide Web, with a seemingly endless array o destinations, many designed specically or kids and many more open to, albeit notdesigned or, them. With so many media andso much content available, it is not surprisingthat young people devote much o their timeto media.But how much time? To which media? To what kinds o content? Under what condi-tions? The importance o these questionsshould not be underestimated. Without anaccurate mapping o young people’s me-dia exposure, researchers can never ully understand whether and how media aectthe lives o children and adolescents. Hun-dreds o studies examining media eects onchildren (many o which will be examinedin other articles in this issue) are based onassumptions about exposure. For example,or children to learn rom media content, whether the learning is intended (as with
Sesame Street’
s eorts to teach numbers andletters or Wikipedia’s online explanations o just about anything) or incidental (as withchildren acquiring aggressive behaviors roma video game or materialistic values rom anunending barrage o advertisements), they
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