http://www.futureofchildren.org
147Children’s Media Culture in the New Millennium: Mapping the Digital Landscape
are being reconfigured and combined.Entire industries that were once consideredseparate (such as publishing, entertainment,and telecommunications) are now vying forthe same audiences. Matching these cen-tripetal developments at every step has beena wave of corporate mergers that giveunprecedented market power to a handfulof global conglomerates.
7
At the eye of this cultural, technological,and economic hurricane is the Internet,itself the site of tremendous change. In itsshort history, the Internet has undergoneseveral critical transitions, evolving from anoncommercial, publicly funded, closednetwork that connected government agen-cies and research institutions into a priva-tized and increasingly commercializedglobal “network of networks.” From 1993 to1999, the number of Americans connectedto the Internet grew from 3 million to 80 mil-lion. Families with children represent one of the fastest-growing segments of the popula-tion using the Internet. By the end of 2002,some 58% of U.S. residents are expected toaccess online services from the home via awide range of devices, including newer,more affordable personal computers, gameconsoles, video phones, and next-generationtelevision and digital cable set-top boxes thatconnect television to the Web.
8
If theseexpectations are realized, a sizable minorityof U.S. homes (approximately 40%) willremain outside the digital loop, but interac-tive services will have become a communica-tions, marketing, retailing, and culturalmedium similar in scope to cable televisionand newspapers today.
3
Although the ultimate shape of the newdigital media landscape is anything but cer-tain, it seems clear that three key elements—interactivity, convergence, and ubiquity—willhave important effects on children. First, thenew media are more interactive, or partici-patory, than the old media. The Internetincreasingly offers several ways for childrento communicate with each other, interactwith the material on a site, and create theirown content. Second, the new media com-bine existing technologies in new ways, aphenomenon frequently referred to as con-vergence. Technologies that were once dis-crete, most notably television and computer,are being combined to offer the power of digital electronics with the simplicity of thetelevision remote. Older delivery systems(broadcast, print, and fax) are being simi-larly joined, as computer-mediated commu-nications gradually expand to include moreand more of our personal and professionalexchanges. And third, the new media arebecoming ubiquitous; that is, touching allaspects of children’s lives. As digital circuitrybecomes smaller, cheaper, and more plenti-ful, and as computer networks becomelarger and more pervasive, new-mediaimplementations are likely to show up any-where, including the nursery and the play-ground. Just as automobiles, householdappliances, and home entertainment cen-ters are being given onboard “intelligence”and networked connections to more power-ful systems, so are children’s toys and gamesgaining new power and sophisticationthrough this new digital circuitry.
9
Electronic media already are playing asignificant role in the lives of children andteens, many of whom enjoy access to theirown personal media devices.
10
GenerationY—the nearly 60 million children born after1979—represents the largest generation of young people in the nation’s history. Theyalso are the first to grow up in a world satu-rated with networks of information, digitaldevices, and the promise of perpetual con-nectivity.
11
Although many adults struggle tounderstand the new media, children aremarching into the digital age with greatalacrity. According to a 1998 JupiterCommunications market research study,approximately 8.6 million children and 8.4million teenagers were online, figures thatare expected to grow to a combined 38.5million by 2002, or 69% of children ages 5 to18.
12
Time spent in front of the televisionscreen is declining, whereas time spent infront of the computer is increasing.
13
Television, however, remains the dominantmedia pastime for children (who watch anaverage of 17.2 hours per week, plus another
Generation Y—the nearly 60 million children born after 1979—are the first to grow up in a world saturated with networks of information, digital devices, and the promise of perpetual connectivity.
Leave a Comment