Cory Ondrejka
2 of 6
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Worked alongside CEO in all aspects of Second Life (SL) and Linden Lab development
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Drove the strategic direction of SL, including critical Open Source and standards decisions
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Expanded development team to 120+, in addition to coding, design, and corporateresponsibilities
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Championed and led projects to Open Source the SL client and to acquire Windwardmark Interactive
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Designed and implemented innovative distributed structure to allow Linden Lab’s culture tosurvive continuous growth
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Drove entrepreneurial culture with nearly zero development turnover
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Primary technical evangelist for Linden Lab, with particular focus on education, research, andgovernment thought leaders
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Responsible for hiring majority of technical staff
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Primary manager of strategic relationships with IBM, Intel, and other corporate partners
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Built relationships with Singaporean government and educators, including Singaporegovernment sponsored training program that allowed Linden to open a Singaporean office
Vice President of Product Development January 2003–February 2006
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Responsible for continued design, development, and releases of SL
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Initiated and led changes to allow residents to retain intellectual property rights on theircreations, including design, coding, and legal projects
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Created awareness of SL through technical and design white papers, conferences, andinterviews
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Built relationships with research, education and technology partners, including MacArthurFoundation, PARC, IBM, Havok, Intel, NVIDIA, ATI, Apple, O’Reilly, MIT, Stanford, Berkeley,Harvard, Yale, USC, UW Madison, and New York Law School
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Prepared and delivered investor presentations with CEO during four rounds of financing,including rounds led by Benchmark Capital and Globespan Capital
Director of Engineering December 2000–December 2002
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Co‐creator of SL
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Built development team that created the foundation of SL
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Responsible for all aspects of SL software architecture and design
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Wrote initial code base, core libraries, scripting language, messaging and network subsystems,compound object code, interest list management, terrain compression and streamingtechnology, map generation, Havok integration, and dwell detection
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Co‐designer of object and avatar editing systems
Institute for Defense Analyses February 2005–February 2006
Advisor
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Invited to advise the Defense Modeling and Simulation Office on the Department of DefenseMaster Plan for modeling, simulation, and gaming
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Worked with industry leaders from DARPA, Rand Corporation, Georgia Tech, DoD, and others todetermine strategies and methods for incorporating modeling, simulation, and gaming into DoD
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Provided expertise about the capabilities of collaborative spaces and their potential impact onthe military
Pacific Coast Power and Light March 1998–November 2000
Principal Software Engineer
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