Professional Documents
Culture Documents
• who I am
• what led me to EMI
• thoughts on music after 8 months
2
beware
3
so, we’re going to talk about
history
4
so, we’re going to talk about
history
second life
5
so, we’re going to talk about
history
second life
the net
6
so, we’re going to talk about
history
second life
the net
alien abductions
7
so, we’re going to talk about
history
second life
the net
alien abductions
long tails
8
so, we’re going to talk about
history
second life
the net
alien abductions
long tails
participation
9
so, we’re going to talk about
history
second life
the net
alien abductions
long tails
participation
virtual concerts
10
so, we’re going to talk about
history
second life
the net
alien abductions
long tails
participation
virtual concerts
some math (pretty graphs included)
11
so, we’re going to talk about
history
second life
the net
alien abductions
long tails
participation
virtual concerts
some math (pretty graphs included)
babies
12
so, we’re going to talk about
history
second life
the net
alien abductions
long tails
participation
virtual concerts
some math (pretty graphs included)
babies
change
13
so, we’re going to talk about
history
second life
the net
alien abductions
long tails
participation
virtual concerts
some math (pretty graphs included)
babies
change
innovation
14
so, we’re going to talk about
history
second life
the net
alien abductions
long tails
participation
virtual concerts
some math (pretty graphs included)
babies
change
innovation
rush
15
rush?
16
you see…
I grew up in Milwaukee, WI
17
(for the Americans)
18
(for the Americans)
19
(for the Americans)
20
so
21
22
so flying into YYZ was damn cool
23
30 minutes, 211 slides
24
30 minutes, 210 slides
25
30 minutes, 209 slides
26
now, a quick test
27
now, a quick test
28
now, a quick test
29
now, a quick test
30
now, a quick test
31
now, a quick test
32
now, a quick test
33
now, a quick test
34
now, a quick test
35
now, a quick test
36
because
37
because
38
on the other hand
39
on the other hand
40
on the other hand
41
if so
42
remember what happens to dinosaurs
43
just to be clear
I am not a technological determinist
New technology changes opportunities
44
and most relevant to us
45
so, while we aren’t technology companies
46
so bringing this back to me for a moment
47
more recently
arcade games
video games
Second Life
48
all of these intersected music
49
I have to ask…
50
I have to ask…
51
I have to ask…
52
relevant to today’s discussion
53
a synthetic place
Create
Work
Play
54
quite different from the web
55
many distinctions blurred
56
on a vast scale
Millions of people
Billions of creations and events
57
or, if you’d rather count dollars
58
a few things to keep in mind
59
so, emi
60
taking that innovation beyond sl
61
which took me to Singapore
62
image (c) 2007 peter s.y. du
resulting in the obvious
63
resulting in the obvious
64
resulting in the obvious
He tried to hire me
65
resulting in the obvious
We failed
66
resulting in the obvious
(Fortunately)
67
because, a few months later
68
because, a few months later
69
because, a few months later
70
because, a few months later
71
this lead to some scheming
72
and I joined in late May
73
because one key idea applied
74
because even when you could do anything
75
it’s all still about people
and connections
76
and friendships
77
even better, music is a gateway drug to
78
because music matters
to people
79
because music matters
to people
to our memories
80
because music matters
to people
to our memories
to our emotions
81
so, people engage
82
innovation
83
what do we mean, exactly?
innovation can be tricky to define
innovation is productized knowledge
drives per-capita growth
leads to exponential curves
84
in other words, to dramatic change
85
and it certainly doesn’t play favorites
As Schumpeter, Christensen
and others have shown
86
and it certainly doesn’t play favorites
87
and it certainly doesn’t play favorites
buggy
whip
sales
88
tends to lead to interesting times
89
tends to lead to interesting times
90
where interesting means unpredicted
because we predict linearly
91
where interesting means unpredicted
because we predict linearly
92
where interesting means unpredicted
because we predict linearly
93
where interesting means unpredicted
because we predict linearly
but reality is exponential
94
where interesting means unpredicted
because we predict linearly
but reality is exponential
95
where interesting means unpredicted
because we predict linearly
but reality is exponential
96
where interesting means unpredicted
because we predict linearly
but reality is exponential
so we’re often really unprepared
97
where interesting means unpredicted
because we predict linearly
but reality is exponential
so we’re often really unprepared
98
consider the it revolution
Moore’s
Law
99
which talks about transistors on a chip
Moore’s
Law
100
but really means
Moore’s
Law
Radical
computing
cost drops
101
which enabled the internet
Moore’s
Law
Radical
computing
The
cost drops Internet
102
and the computing horsepower for mp3
Moore’s
Law
Radical
computing
The
cost drops Internet
mp3
103
driving a bunch of good things
Moore’s
Law
Radical
computing
The Broadband
Adoption
cost drops Internet
Zero
mp3 Marginal
Cost
iPod
104
(which you know better than I)
Moore’s
Law
Radical
computing
The Broadband
Adoption
cost drops Internet
iPod
105
with unanticipated results
Moore’s
Law
Radical
computing
The Broadband Friend
Adoption
cost drops Internet Networks
Zero
Online
mp3 Marginal
Groups
Cost
iPod
106
and even more
Moore’s
Law
Radical
computing
The Broadband Friend
Adoption
cost drops Internet Networks
Zero
Online Niche
mp3 Marginal Dominance
Groups
Cost
Trust
p2p Friends
iPod Darknets Not
Experts 107
driving the need for more innovation
even as we start up the next exponential
108
problem is that innovation is hard
109
problem is that innovation is hard
we want ready, aim, fire
110
we get random walks
with lots of missteps along the way
111
and we see lots of false patterns
112
and we see lots of false patterns
beware correlation causation errors
113
but innovation is still what we need
because exponential change happens
it either can happen to us
or because of us
114
so, the hard question becomes
115
let’s start with what we know
innovation relies on knowledge collisions
participation
communication
learning
116
collisions at the edge
all about disjoint knowledge together
117
and making it easy to try
lots of communities
sharing knowledge
creating together
118
bringing us back to the web
and lessons we can learn
119
and some graphs
120
and some graphs
several of them ugly
121
and some graphs
maybe
122
first, recall
Moore’s
Law
Radical
computing
The Broadband Friend
Adoption
cost drops Internet Networks
Zero
Online Niche
mp3 Marginal Dominance
Groups
Cost
Trust
p2p Friends
iPod Darknets Not
Experts 123
radical drops
124
communities are another
connecting
learning
creating
collaborating
125
enabling new models
cheap computing
+
communities
=
crowdsourcing
collaborative filtering
niche fulfillment
126
and changing the balance of power
127
and changing the balance of power
128
consider
132
versus
1995 1851
0 pulitzers 98 pulitzers
sf classifieds 1.5m circulation
incorporated(1999) $4b advertising(1999)
133
historically, this looks pretty one-sided
Control of distribution
Control of content
Existing mass of subscribers
Vast capital and leverage in the market
135
competing with craig looks pretty easy
136
except
137
story has a twist
2008
advertising down 63%
138
despite being very web savvy
2008
advertising down 63%
$500m from nyt.com
139
and the little guy?
2008
advertising down 63%
$500m from nyt.com
140
and the little guy?
2008 2008
#1 classified ad source on Earth advertising down 63%
30 million new ads per month $500m from nyt.com
141
and a different perspective
2008 2008
#1 classified ad source on Earth advertising down 63%
30 million new ads per month $500m from nyt.com
“little interest in maximizing profits”
142
better grasp the power of new models
cheap computing
+
communities
=
crowdsourcing
collaborative filtering
niche fulfillment
143
or others will
144
they’re driving a transition
145
one that thrives on niches
146
nichification
147
this shouldn’t surprise anyone
ebay
wikipedia
youtube
flickr
google
second life
etc 148
and we’re seeing it in music
149
and we’re seeing it in music
35% overall market drop
150
and we’re seeing it in music
35% overall market drop
50% drop in top 200
151
aka “the long tail”
where we spend lots of time focused on the top
but fans are connecting with artists along the tail
152
an aside
Chris Anderson made assertions about total value
153
an aside
Arguing top of tail…
154
an aside
Arguing top of tail…
is about equal to the rest
155
and we see some of this
we can look at EMI us digital weekly sales
156
as long we’re talking about the tail
157
as long we’re talking about the tail
158
not really my main point
I’m more concerned with attention
Where fans are looking, connecting, and spending
159
that they’re moving out of the mass market
recall the drop in top 200 revenues
160
of course we still want hits
161
of course we still want hits
(duh)
162
but tail is scary if we focus on hits
163
because tail is scary if we focus on hits
we can’t build our models assuming everything
will always be here
164
how do we handle fans exploring the rest
how do we help artists and fans trying to connect down there?
165
and let me scare you a bit more
166
three recent media transitions
167
vinyl to cassette
50%: 12 years
90%: 17 years
168
vinyl to cassette
50%: 12 years
90%: 17 years
50-90%: 5 years
169
cassette to cd
50%: 12 years
90%: 17 years
50-90%: 5 years
50%: 13 years
90%: 18 years
170
cassette to cd
50%: 12 years
90%: 17 years
50-90%: 5 years
50%: 13 years
90%: 18 years
50-90%: 5 years
171
cd to digital
50%: 12 years
90%: 17 years
50-90%: 5 years
50%: 13 years
90%: 18 years
50-90%: 5 years
50%: 9 years
01100100 01101111 00100000
01100100
01101100
01100101
00100000
01100001
01101110
90%: ?? years
01101111 01110111 00100001
172
want to bet this will be 5 years?
50-90%: ??
173
but fear is the mind killer
174
niches monetize better
175
after all…
what do you think drives eBay?
or Google?
or Second Life?
176
but it is a change
177
to a brave new world
178
with new opportunities
179
to create value in the connections
180
and connections spring from experience
181
and what is more experiential than music?
182
experience leads to participation
183
leading to user-generated content
distributes costs of production
allows creators to engage with their craft
and new creators to experiment
184
or the unexpected bits
185
or the really unexpected bits
186
niches plus communities are powerful
187
ask britannica about wikipedia
188
or the newspaper industry
189
or some people in this room
190
but, upsides as well
for those who explore the medium
191
katy perry
192
the myth of overnight success
193
new insights into our fans
194
and where trends emerge from
perez hilton
yahoo! music
195
but still a long way to go
196
more ways to connect artists and fans
stems released on blog
djs make remixes
final version released on iTunes
197
more ways to connect artists and fans
stems released on blog
djs make remixes
final version released on iTunes
100k mentions of iTunes release
200k downloads in first 4 days
Highest charting release of West’s career
198
web users expect participation
199
see this in second life
meeting performers
meeting other fans
200
during the election cycle
current.tv and twitter
201
artists on tour
making connections
202
because people are still connected
in some ways more than ever before
203
through new connections
2.2 million people played Lily Allen’s flash game
Average of 4.3 minutes of play
Over 500,000 click-throughs
204
through new connections
2.2 million people played Lily Allen’s flash game
Average of 4.3 minutes of play
Over 500,000 click-throughs
It’s Not Me, It’s You debuted #1 in Canada, UK, Australia
#5 in US
In US, 63% of her first week album sales were digital
205
and new devices
In October, Tap Tap Revenge players bought 50,000 copies of the
featured track “Hot N Cold” by Katy Perry
206
new engagement
207
not to mention
208
the beatles rock band
209
paid demand is falling
210
overall demand increasing
211
canada particularly good example
212
canada particularly good example
213
not to mention
214
massive growth in digital downloads
215
1033 days to first billion
216
157 for 5th billion
217
slowing?
218
more can listen than ever before
219
who want to listen
220
in a new world
221
so…
billions of fans
technical costs going to zero
222
that’s my kind of market
223
especially when compared to my last job
224
especially when compared to my last job
put 10,000’s of cpus online
enter a universally unsuccessful market
explain what a virtual world was
get people to buy virtual real estate
rely on users building the entire world
create an economy based on virtual businesses...
completely built on digital items...
paid for with a virtual currency
225
seriously
226
life might not be this simple
227
but, think about the experience
228
we can innovate on the old models
1998: massive attack album streamed
1999: David Bowie’s “Hours” via download
2007: High quality, DRM-free mp3s
229
we can understand our market
Who are our fans?
What are their attitudes about music?
How we connect them to music in better ways?
230
we can think more broadly
231
there is a path
232
making it a great time for music
233
and a great time to be in music
234
stop talking now
cory.ondrejka@emimusic.com
235