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Game based learning conference
London, March 19th, 2009

Skills acquisition and knowledge
appropriation through computer and
videogames

Patrice Chazerand
GBL Conference
Interactive Software (IS) recognized unanimously as a playful
way to acquire ICT skills
There is more to it though: considering motivation and social
aspects of playing games for learning.
Serge Tisseron on the 4 main attractions of (online) gaming :

IMMERSION
INTERACTION
RECOGNITION
NEGOTIATION

GBL Conference
Bottom up learning through interaction
Problem-solving has inherent intellectual value supplementing
passive intake of knowledge (self teaching).
Challenged to \u201cthink on their feet\u201d, gamers develop a taste for
more rewards, hence enhanced self-esteem.
Learning through peers, friends, family members (albeit rarely
parents).

Tangible results and constant critical feedback are directly relevant to professional work (John C. Beck, University of Southern California, in \u201cGot Game\u201d H B S Press).

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