their own spot in a parking garage, students are given two options: repeatedly circle theparking lots at the Coliseum, Bates, or Barnwell or try their luck at finding a parkingmeter. I want to design a game that displays this issue in a very obvious way. Thepurpose of the game will be to showcase how ridiculously difficult it is to find a parkingspot as a student, and how that issue can create other issues related to the student’sperformance in school, as well as issues of finance.
Rush Hour Parking is an arcade-style computer game which showcases the difficulty forUniversity of South Carolina students to park their car in order to make it to class withoutbeing late, receiving a speeding ticket, or receiving a parking ticket.
The basic idea of Rush Hour Parking is trying to find a place to park the character’s carwithout making the character late for class or receiving a ticket. This will be showcasedthrough the difficulty in finding and securing a parking spot before the time on the clock runs out for the character to make it to their class. The argument of the game is that notonly is the effort required to find on-campus parking unfair to ask of students, but that itis also unrealistic. The core targeted audience of Rush Hour Parking is high school tocollege aged students. However, the mechanics of the game will be simple enough foranyone to be able to understand and benefit from playing. The game is foremost aninteractive fiction game that will be accessed from a laptop or a computer system, thoughit’s mechanics will be slightly reminiscent of an arcade game.
Though the game will be accessed on a laptop or computer screen, it will have anarcade-like design and artistic structure. The elements of cars, parking lots, parkingmeters, trees, etc. will all be slightly techno in detail and simplistic. Rush Hour Parkingwill include two different versions of how the game will be able to be played: Play it“Safe” and Take a Chance. The location of the game will be set at the University of South Carolina. The parking lots in the “Play it ‘Safe’ scenario will be at the CarolinaColiseum, Bates, and Barnwell. The parking meters in the “Take a Chance” scenario willbe in well-known areas around the Close/Hipp Building as well as along Assembly Street.These two scenarios will provide the character with chances to attempt to find aparking spot in a parking lot, which the character has paid to have a spot in, or try andfind a parking meter closer to their class. In both scenarios the character will becompeting with other NPC student characters who are also trying to find a place to park,in addition to competing with the clock, as to not be late for class. The player will begiven sixty seconds to try and secure a parking spot. In the case that they are unable to