complete an adventure, they can start another. If theplayers get bored, they can retire their characters andstart with new ones, or even play multiple groups ofcharacters at the same time.Ultimately, the group decides how it wants to play.
This is not a sorting game played to compete andsee who wins and does not have rules for winning andloosing.
Almost everything is up to the gaming group, not the"rules" and hence most things are undefined.
This game assumes you have (or can substitute for) astandard set of polyhedral dice: a d4, d6, d8, d10, d12,and d20. There is a wide range of available dice,including d100s and d30s, but many people use otherdice to create the same die roll. In reality, all you need isa d20 (which can be used as a d10), a d12 (which can beused as a d6), and a d8 (which can be used as a d4).Having a variety of dice makes it very easy to create alimitless variety of die rolls; yet, it is possible to play usingonly six-sided dice (see
d18 Basic Dungeons
if you are interested). Dice are tools; usethem as you wish.The dash or hyphen "-" means "to" in number ranges:thus 2-12 means "2 to 12". A dash does not always referto a number range: some monsters have "1-1" hit diewhich means "1 minus 1" not "1 to 1".Look at your dice to see how they are marked andhow they are rolled to create a number. Most die makersplace a dot or line at the base of the 6 or 9, such as: ".6","6", ".9", or "9".Most ten-sided dice are marked 0 to 9 (the 0 iscounted as 10 when making a d10 roll of 1 to 10); somemight be marked 1 to 10 (the 10 is treated as "0" ford100 rolls); some are marked 00 to 90 for a use as thehundreds digit in d100 rolls - ignore the trailing "0" whenusing them as a d10. A d20 can be used as a d10 byignoring the leading digits on to 10 to 20 sides, and ad30 by ignoring the leading digits on the 10 to 30 sides.Old twenty-sided dice were marked 0 to 9 twice; one ofthe 0 to 9 ranges was colored and counted as 11 to 20when it was rolled as a d20.The abbreviation "
" means a die or dice roll; thenumber of sides follows the "d"; how many dice to roll isplaced in front (2d6 = two six-sided dice; 1d8 = oneeight-sided die; etc.); if more than one is indicated, addthem up.Sometimes the total of a die roll can be modified bynumbers added to ("+") or subtracted from ("-") it, or itmight be multiplied by ("x") or divided by ("/") a number(or even another die roll, such as 2d6+d3 or d6 x d6).Common die rolls that can be made by division follow.Consider making your own
s by coloring out orscratching off the paint on dice with pips (dots).d2roll a die - odd numbers = 1, even numbers = 2d3d6 / 2 rounded up, for a number from 1 to 3d5d10 / 2 rounded up, for a number from 1 to 5A
(also called a
percentile die roll
) ismade y rolling a d10 and counting it as the hundredsdigit and a second d10 which is counted as the ones digit.A result of 3 and 8 means 38, while 8 and 3 means 83,and 0 and 0 (00 or double zeros) means 100. Additionaldice can be added to create larger numbers (d1000,d10000) rolls or for decimal places. Use dice of differentcolor or roll them in high to low order.Other dice can be used the same way, although theydo not generate straight number sequences.
d3d6-d3d61811 to 36d66-d6d63611 to 66d366d3d6d6108111 to 366d666d6d6d6216111 to 666The
die roll is so named because a
roll ispossible, as shown below. The d3d6 and d66 die rolls areillustrated below:
TensDigitOnes Digit (d6)d3 or d61234561
616263646566Following are examples of die rolls that can be madeby interpreting one die and adding it to a base die (theadder die can be interpreted different ways).
diebaseadderadder die resultrolldiedie123456
Dice can be marked different ways: this discussionassumes the use of regular dice.