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WISE LUCK CLASSIC (Game Guide 2).pdf

WISE LUCK CLASSIC (Game Guide 2).pdf

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Published by GameMasterInventor
This tells how the game is facilitated in advance level.
This tells how the game is facilitated in advance level.

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Published by: GameMasterInventor on Apr 29, 2013
Copyright:Attribution Non-commercial


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Rules and Regulations Guide 2
“The kingdom of heaven is like treasure hidden in a field, which a man found and covered up. Then in his joy he goes and sells all that he has and buys that field.
 Again, the kingdom of heaven is like a merchant in search of fine pearls, who, on finding one pearl of great value, went and sold all that he had and bought it.” 
-Matthew 13:44-46 (English Standard Version)
Game Master:
Ely Victor Julius G. Ganzon
Delbert P. Dela PazOrman L. MalimbanFidel R. Arzabal IIIHardee T. Yu Allen Lester Q. Constante
Game Guide 1 – Rules and Regulations Guide 1If you have any question or any other concern regarding this game, you mayemail the game master atwiseluck.gamemaster@gmail.com.
Copyright © 2013 by Ely Victor Julius G. Ganzon
Chapter 1 Introduction1.1 Advanced Game Facilitation Aspects1. Personnel in Charge –
for more effective game activity facilitation.
2. Age Grouping –
to make things fair regarding the differences in age.
3. Data Collecting and Recording –
to summarize the whole game process.
4. First Aid –
for health concerns.
5. Peace and Order –
for the safety of all the people involved.
6. Time Management –
to avoid cheating for the moves that are too delaying.
1.2 Resources Needed Per Game1. Players –
Two (2)
2. Scorer –
responsible for the recording.
3. Checker –
responsible for time keeping during outputs, for taking care of allthe players and for assisting the scorer in supervising.
4. Two Coloured Pens –
1 colour for each player to avoid confusion whetherwho owns a particular symbol or area.
5. Battle Field Sheet –
It is a 10 by 10 grid table (100 square grids) written ona piece of paper. Each grid box corresponds to an area inside the battle field. Thegrids should be WIDE ENOUGH for recording which can be found in the upperleft hand corner as well as for the symbols.
6. Score Sheet –
This is another piece of paper which is divided into twocolumns (1 column per player). It may have 2 or more sheets depending on theneed. The scores of each player will be recorded in their respective columns onthe sheet.
7. Upgrade Bonus Sheet –
This is another piece of paper separate from thebattle field sheet and Score Sheet which is divided into two columns (1 columnper player). It may have 2 or more sheets depending on the need. This can alsobe written at the back of the Score Sheet or Battle Field Sheet.
8. Data Sheet –
The important aspects of the game will be recorded in this formore organized manner in supervising the game (Please refer to the data sheetprovided after the last chapter).
9. Calculator –
Guide for computation of scores.
10. First Aid Kit –
This is needed for medical concern which is composed of cotton, tissue, balloon and ice pack.
11. Stop Watch or Timer –
to supervise the output time of each player.
Replacement Personnel –
substitute if there is unavailability of Scorerand/or Checker.
Chapter 2 Definition of Terms1. Unconverted wins –
the wins stored in the players which are not convertedinto output symbols as the game ends.
2. Natural Outputs –
the symbols used in the battle field which is the numberof wins converted to output and not considering the upgrading bonuses at theupper left hand corner of an area.
3. Actual Outputs –
the output symbols including the upgrading bonuses. If the symbol is upgraded then the upgraded status will be considered.
4. Special Remarks –
This is done during the Data Collecting and Recordingwhere the game does not end in a complete process due to some conflicts.
5. Regular Remarks –
records the winner and loser or draw as the game endsin a complete process.
6. Technical Victory –
This is for the player won automatically as the opponentbecame disqualified. This is written at the Special Remarks of the Data Sheet.
7. Division –
a particular age range category.
8. Best hit –
the highest ordinal number of consecutive win made by the playerin the whole game.
9. Pattern Peak –
this refers to the highest pattern made by the player in thegame.
10. Double Knock Out –
both players lost due to conflicts which will berecorded in the Data Sheet.
11. Output Time Limit –
this starts from storing of wins up to putting of symbols in the battle field. Optional moves such as upgrading is also included.
12. Ten Minute Reconciliation Rule –
If the players do not reconcile afterTen (10) minutes, then there will be an automatic disqualification.
Chapter 3 Personnel in Charge3.1 Responsibilities of the Scorer:
1. The Scorer is the first personnel in charge of the following:a. Recording of Scores during after the output part of the turn.b. Recording of Upgrading Bonuses in the Upgrading Bonus Sheet every time aplayer made at least 2nd consecutive win.c. The one who records the data needed in the Data Sheet.2. The scorer must announce the winner and loser immediately after calculatingthe scores. This person must be alert on what are the rules of the game.3. He or she must the only one who will hold the manual unless the player wantsto use it in the middle of the game.4. He or she must be at least 18 years old and above.

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