Professional Documents
Culture Documents
Concept: Maiden of the Spear Motivation: To defend the weak. Age: 19 Sex: Totemic Anima: Dark blue lioness Caste: Changing Moon Hair Color: Skin Tone: Eye Color: Personal Pool Peripheral Pool
Essence
17 (17) Total / 38 (38) Total / Available Available
Attributes
Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits 123 123 123 123 123 123 123 123 123 Compassion
Virtues
Temperance
Anima
Cause Caste Mark and tattoos to glow brightly (1 mote) Cause Tell to become unmistakable (1 mote) Cause anima to glow bright enough to read by (1 mote) Know precise time and moon phase (1 mote)
Conviction
Valor
Great Curse
Curse of the Raging Bull
Banner Flare Caste Mark glitters Caste Mark & tattoos burn Coruscant Aura Brilliant Bonfire Totemic Aura
Forms
Abilities
Archery Athletics Awareness Dodge Integrity Martial Arts Melee Resistance Thrown War Craft Larceny Linguistics Performance Presence Ride Sail Socialize Stealth Survival Bureaucracy Investigation Lore Medicine Occult Crafts Craft - Air Craft - Earth Craft - Fire Craft - Water Craft - Wood
Willpower
Social Combat
Join Debate
Attack Presence
Speed
8
Honesty Attack/MDV
Dodge MDV
Deception Attack/MDV
Rate
4 6 5
Speed 5 Above 3 5 DV None -2 -2 -2
3 3 4
Source
2 2 2
3 3 4
2 2 2
2 1 2
War
Intimacies
Mihir, Cheerosh, Desdemona, Hating Haral & Jezmin, Her cousin in slavery, Vainan
Common DV Modifiers
Modifier Difference +/- 3 +/- 2 +/- 1 Appearance Motivation Virtue Intimacy
Arsenal
Name Punch Kick Clinch Spear - Bracing / Mounted Charge Spear - Close Spear - Bracing / Mounted Charge Spear - Close Spear - Bracing / Mounted Charge
Speed Accuracy Damage Defence Rate Range Tags
5 5 6 5 5 5 5 5
+1 +0 +0 +1 +1 +1 +1 +1
10 9 9 10 10 10 10 10
+0 +3 +0 +6 +3 +6 +3 +6
4 7 4 10 7 10 7 10
B B B L L L L L
+2 -2 +0 +1 +1 +1 +1 +1
6 4 5 5 5 5 5 5
3 2 1 2 2 2 2 2
Wisdom
Life
Panoply
Name Natural Soak Lamellar Effective
Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue
4 +8 12
2 +6 8 +6 6 0 0 0 0 -2 -2 1 1
3 2 1
9 8 7 5
12 10 8 4
6 5 4 2
-0 -1 -2 -4 Incap.
Specialties Athletics - Leaping Athletics - Climbing Martial Arts - Unarmed Combat Survival - Hunting
1
Dying Yards | Accounts for wound & mobility pen.
Rules Health: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. Death and Dying: If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per "Inactive" action. Marking Damage: Bashing Lethal Aggravated
Combat
Join Battle Order of Attack Events
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Declare Attack Declare Defence Attack Roll Attack Reroll Subtract Penalties/Apply Defenses Defence "Reroll" Calculate Raw Damage Apply Hardness & Soak, Roll Damage Counterattack Apply Damage, Knockdown & Stunning Full combat rules on pages 140-158. Created with Anathema 2007-2013 http://anathema.sf.net
Dodge DV Knockdown
Knockdown
Stunning
Threshold / Pool
Threshold / Pool
Characters are knocked down if an attack deals more raw damage than their Knockdown Threshold. Roll Knockdown Pool (2) to avoid. Rising from prone requires an action. Prone characters take a -1 external penalty to all nonreflexive physical rolls.
Common Actions
Action Join Battle Ready Weapon Physical Attack Coordinate Attack Aim Guard Move Dash Miscellaneous Jump Rise from Prone Inactive
Stunning
Characters who suffer more health levels of damage than their Stun Threshold in a single blow must make a reflexive Stun roll (damage - Stamina) or be stunned until their attacker next acts. Stunned characters take a -2 internal penalty to all non-reflexive physical rolls.
Spirit Form
Strength Dexterity Stamina Appearance
Spirit Form: Lion
War Form
Strength Dexterity Stamina
* Costs 5 motes to assume * May automatically activate any Gift charms on assumption * May regenerate lost limbs in War Form * Does not automatically lose dying levels in War Form
Gifts
Claws, Fur/Feathers/Leaves/Fish Scales, Fangs, Thick Skin, Night Vision
Arsenal
Name Punch Kick Clinch Spear - Bracing / Mounted Charge Spear - Close Spear - Bracing / Mounted Charge Spear - Close
Speed Accuracy Damage Defence Rate Range Tags
5 5 6 5 5 5 5
+1 +0 +0 +1 +1 +1 +1
11 10 10 11 11 11 11
+0 +3 +0 +6 +3 +6 +3
Knockdown
10
Stunning
Threshold / Pool
Threshold / Pool
Powers
SHAPESHIFTING Speed 5 DV -1 action to shapeshift, costs 1 mote for true forms, 3 for Heart's Blood Receive adopted form's STR, STA, and APP, and lower of human and adopted form's DEX. 1 1 TATTOOS Grant total immunity to involuntary shapeshifting effects. Evident in all True forms, hidden in Heart's Blood. +1 Difficulty to all Astrology targetting the Lunar TELL Visible in all forms if spotter has MDV 12+
Panoply
Name Natural Soak Lamellar Effective
Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue
5 +8 8
2 +6 6 +6 6
0 0 0
0 0 0 -2 -2
4 3 2 1
10 9 8 6
14 12 10 6
7 6 5 3
-0 -1 -2 -4 Incap.
Dying
Rules Health: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. Death and Dying: If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per "Inactive" action. Marking Damage: Bashing Lethal Aggravated
Modifiers to Spotter's MDV: 2x -- Observing a true True Form +1 -- Looking for Shapeshifters +2 -- Looking for Lunars (does not stack with above) +2 -- Knows the Tell
Knacks
Name Shifting Towering Beast Form Humble Mouse Shape Emerald Grasshopper Form War Deadly Beastman Transformation L2 p136 L2 p131 L2 p131 L2 p131
Source
Heart's Blood
Name Simhata River Dragon Strangler Serpent Hawk
Strength Dexterity Stamina Appear. Notes
7 14 5 3
3 3 3 2
6 12 3 4
3 3 3 3
Backgrounds
Cult Mentor Solar Bond Heart's Blood Reputation
Possessions
Riverspeak
Languages
Experience
226 total - 225 spent = 1 banked
Combos
Moon-Touched: First Dexterity Excellency, Relentless Lunar Fury, Claws of the Silver Moon
Generic Charms
Manipulation Appearance Intelligence Perception Charisma Dexterity Strength Stamina
Charms
Name Generic Charms First (Attribute) Excellency Balance and Grace Charms Graceful Crane Stance Healing Charms Bruise-Relief Method Endurance Charms Ox-Body Technique (2x) Damage Enhancement Charms Claws of the Silver Moon Fury Charms Relentless Lunar Fury Animal and Training Charms Dog-Tongue Method 1 m, 1 wp Simple One scene Combo-OK, Merged L2, 163 1 m, 1 wp Reflexive (1/2) (Essence x 2) actions Combo-OK L2, 158 4 m, 1 wp Simple (4, -1) One scene Combo-OK, Gift, Obvious L2, 144 None Permanent Permanent Stackable L2, 156 1 m per level of Bashing damage Reflexive Instant Combo-OK, Gift L2, 159 3m Reflexive One scene Combo-OK L2, 149 1 m per die Reflexive (1/2) Instant Add up to (Attribute) bonus dice to relevant rolls. L2
Cost Type Duration Details (Keywords, Targets) Source
Wits