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Jumanah Nightstalker

Concept: Maiden of the Spear Motivation: To defend the weak. Age: 19 Sex: Totemic Anima: Dark blue lioness Caste: Changing Moon Hair Color: Skin Tone: Eye Color: Personal Pool Peripheral Pool

Essence
17 (17) Total / 38 (38) Total / Available Available

Attributes
Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits 123 123 123 123 123 123 123 123 123 Compassion

Virtues
Temperance

Anima
Cause Caste Mark and tattoos to glow brightly (1 mote) Cause Tell to become unmistakable (1 mote) Cause anima to glow bright enough to read by (1 mote) Know precise time and moon phase (1 mote)

Conviction

Valor

Great Curse
Curse of the Raging Bull

Motes 1-3 4-7 8-10 11-15 16+

Banner Flare Caste Mark glitters Caste Mark & tattoos burn Coruscant Aura Brilliant Bonfire Totemic Aura

Forms

Stealth Normal +2 Impossible Impossible Impossible

Abilities
Archery Athletics Awareness Dodge Integrity Martial Arts Melee Resistance Thrown War Craft Larceny Linguistics Performance Presence Ride Sail Socialize Stealth Survival Bureaucracy Investigation Lore Medicine Occult Crafts Craft - Air Craft - Earth Craft - Fire Craft - Water Craft - Wood

Willpower

Social Combat
Join Debate
Attack Presence
Speed

8
Honesty Attack/MDV

Dodge MDV
Deception Attack/MDV

Rate

4 6 5
Speed 5 Above 3 5 DV None -2 -2 -2

3 3 4
Source

2 2 2

3 3 4

2 2 2

2 1 2

War

Intimacies
Mihir, Cheerosh, Desdemona, Hating Haral & Jezmin, Her cousin in slavery, Vainan

Performance Investigation Common Actions


Action Join Debate Attack Monologue Miscellaneous

Common DV Modifiers
Modifier Difference +/- 3 +/- 2 +/- 1 Appearance Motivation Virtue Intimacy

Arsenal
Name Punch Kick Clinch Spear - Bracing / Mounted Charge Spear - Close Spear - Bracing / Mounted Charge Spear - Close Spear - Bracing / Mounted Charge
Speed Accuracy Damage Defence Rate Range Tags

5 5 6 5 5 5 5 5

+1 +0 +0 +1 +1 +1 +1 +1

10 9 9 10 10 10 10 10

+0 +3 +0 +6 +3 +6 +3 +6

4 7 4 10 7 10 7 10

B B B L L L L L

+2 -2 +0 +1 +1 +1 +1 +1

6 4 5 5 5 5 5 5

3 2 1 2 2 2 2 2

N N C,N,P 2,L,R,Th 2,L,R,Th 2,L,R,Th 2,L,R,Th 2,L,R,Th

Wisdom

Life

Panoply
Name Natural Soak Lamellar Effective
Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue

4 +8 12

2 +6 8 +6 6 0 0 0 0 -2 -2 1 1

Movement & Health


Move Dash Jump (H/V) Health Levels

3 2 1

9 8 7 5

12 10 8 4

6 5 4 2

-0 -1 -2 -4 Incap.

Specialties Athletics - Leaping Athletics - Climbing Martial Arts - Unarmed Combat Survival - Hunting
1
Dying Yards | Accounts for wound & mobility pen.

Rules Health: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. Death and Dying: If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per "Inactive" action. Marking Damage: Bashing Lethal Aggravated

Combat
Join Battle Order of Attack Events
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Declare Attack Declare Defence Attack Roll Attack Reroll Subtract Penalties/Apply Defenses Defence "Reroll" Calculate Raw Damage Apply Hardness & Soak, Roll Damage Counterattack Apply Damage, Knockdown & Stunning Full combat rules on pages 140-158. Created with Anathema 2007-2013 http://anathema.sf.net

Dodge DV Knockdown

Knockdown

Stunning

Threshold / Pool

Threshold / Pool

Characters are knocked down if an attack deals more raw damage than their Knockdown Threshold. Roll Knockdown Pool (2) to avoid. Rising from prone requires an action. Prone characters take a -1 external penalty to all nonreflexive physical rolls.

Common Actions
Action Join Battle Ready Weapon Physical Attack Coordinate Attack Aim Guard Move Dash Miscellaneous Jump Rise from Prone Inactive

Speed Varies 5 Varies 5 3 3 0 3 5 5 5 5

DV Pen None -1 -1 None -1 None None -2 Varies -1 -1 Special

Stunning

Characters who suffer more health levels of damage than their Stun Threshold in a single blow must make a reflexive Stun roll (damage - Stamina) or be stunned until their attacker next acts. Stunned characters take a -2 internal penalty to all non-reflexive physical rolls.

: This ability is commonly affected by mobility penalty. Inspired by Voidstate http://www.voidstate.com

Exalted 2007-2013 by CCP hf http://www.white-wolf.com

Spirit Form
Strength Dexterity Stamina Appearance
Spirit Form: Lion

War Form
Strength Dexterity Stamina
* Costs 5 motes to assume * May automatically activate any Gift charms on assumption * May regenerate lost limbs in War Form * Does not automatically lose dying levels in War Form

Gifts
Claws, Fur/Feathers/Leaves/Fish Scales, Fangs, Thick Skin, Night Vision

Arsenal
Name Punch Kick Clinch Spear - Bracing / Mounted Charge Spear - Close Spear - Bracing / Mounted Charge Spear - Close
Speed Accuracy Damage Defence Rate Range Tags

War Form Combat Values


Join Battle 8 Dodge DV 5
5 8 5 11 8 11 8 B B B L L L L +2 -2 +0 +1 +1 +1 +1 6 4 5 6 6 6 6 3 2 1 2 2 2 2 N N C,N,P 2,L,R,Th 2,L,R,Th 2,L,R,Th 2,L,R,Th

5 5 6 5 5 5 5

+1 +0 +0 +1 +1 +1 +1

11 10 10 11 11 11 11

+0 +3 +0 +6 +3 +6 +3

Knockdown

10

Stunning

Threshold / Pool

Threshold / Pool

Powers
SHAPESHIFTING Speed 5 DV -1 action to shapeshift, costs 1 mote for true forms, 3 for Heart's Blood Receive adopted form's STR, STA, and APP, and lower of human and adopted form's DEX. 1 1 TATTOOS Grant total immunity to involuntary shapeshifting effects. Evident in all True forms, hidden in Heart's Blood. +1 Difficulty to all Astrology targetting the Lunar TELL Visible in all forms if spotter has MDV 12+

Panoply
Name Natural Soak Lamellar Effective
Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue

5 +8 8

2 +6 6 +6 6

0 0 0

0 0 0 -2 -2

Movement & Health


Move Dash Jump (H/V) Health Levels

4 3 2 1

10 9 8 6

14 12 10 6

7 6 5 3

-0 -1 -2 -4 Incap.

Dying

Rules Health: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. Death and Dying: If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per "Inactive" action. Marking Damage: Bashing Lethal Aggravated

Modifiers to Spotter's MDV: 2x -- Observing a true True Form +1 -- Looking for Shapeshifters +2 -- Looking for Lunars (does not stack with above) +2 -- Knows the Tell

Yards | Accounts for wound & mobility pen.

Knacks
Name Shifting Towering Beast Form Humble Mouse Shape Emerald Grasshopper Form War Deadly Beastman Transformation L2 p136 L2 p131 L2 p131 L2 p131
Source

Heart's Blood
Name Simhata River Dragon Strangler Serpent Hawk
Strength Dexterity Stamina Appear. Notes

7 14 5 3

3 3 3 2

6 12 3 4

3 3 3 3

Backgrounds
Cult Mentor Solar Bond Heart's Blood Reputation

Possessions
Riverspeak

Languages

Experience
226 total - 225 spent = 1 banked

Combos
Moon-Touched: First Dexterity Excellency, Relentless Lunar Fury, Claws of the Silver Moon

Generic Charms
Manipulation Appearance Intelligence Perception Charisma Dexterity Strength Stamina

First (Attribute) Excellency

Charms
Name Generic Charms First (Attribute) Excellency Balance and Grace Charms Graceful Crane Stance Healing Charms Bruise-Relief Method Endurance Charms Ox-Body Technique (2x) Damage Enhancement Charms Claws of the Silver Moon Fury Charms Relentless Lunar Fury Animal and Training Charms Dog-Tongue Method 1 m, 1 wp Simple One scene Combo-OK, Merged L2, 163 1 m, 1 wp Reflexive (1/2) (Essence x 2) actions Combo-OK L2, 158 4 m, 1 wp Simple (4, -1) One scene Combo-OK, Gift, Obvious L2, 144 None Permanent Permanent Stackable L2, 156 1 m per level of Bashing damage Reflexive Instant Combo-OK, Gift L2, 159 3m Reflexive One scene Combo-OK L2, 149 1 m per die Reflexive (1/2) Instant Add up to (Attribute) bonus dice to relevant rolls. L2
Cost Type Duration Details (Keywords, Targets) Source

Wits

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