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d) Memasukkan Jenis File
2) Tampilan SWiSHmax
a) Menu Utama
Menu File
Menu Modify
Menu Help
b) Standart Toolbar
Open [Ctrl+O]
Save [Ctrl+S]
Undo [Ctrl+Z]
Paste [Ctrl+V]
Redo [Ctrl+Y]
Delete [Del]
Help topics [F1]
Fine [Ctrl+f]
c) Insert Toolbar
Insert scane
Insert Content
Insert text
Insert button
Insert Image
Insert Sprite
Preview Frame
Convert to Button
Convert to Sprite
Break into letters
Export to HTML+SWF
Export to AVI
h) Timeline Panel
i) Outline Panel
Bidang kerja
Select/ scale
Motion Path
a) Movie
Width & Height
Frame Rate
Stop playing and at movie
Masuklan ke menu Insert > Scane
Keterangan pada jendela Scane :
Stop playing at end of movie
c) Objek
Masuklah menu Modify > Grouping > Group as Shape
Untuk bentuk Bitmap
Image Tranform
Abjek Default
Reset Tranform
Untuk bentuk Vektor
Radial Gradient
Memilih dari menu Insert > Button
Has separated over state
Has separated down state
Has separated hit state
Memilih dari menu Insert > Sprite
Import dari suatu file animasi GIF atau File SWF
Show File Information
Import Script
Import Background
Import as Sprite
Complex Object
Masuklah ke menu Modify > Appereance > Bold
Masuklah ke menu Modify > Appereance > Italic
3) Timeline
Del Object
c. Rangkuman 2
e. Tes Formatif 2
f. Kunci Jawaban Formatif 2
g. Lembar Kerja 2
Langkah Kerja
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Tutorial Swishmax

Tutorial Swishmax

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Published by: Candra Nuri Megawati on May 08, 2013
Copyright:Attribution Non-commercial


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