Preface to the Electronic Version
This text was originally composed by computer game designerChris Crawford in 1982. When searching for literature on thenature of gaming and its relationship to narrative in 1997, Prof.Sue Peabody learned of The Art of Computer Game Design,which was then long out of print. Prof. Peabody requested Mr.Crawford's permission to publish an electronic version of thetext on the World Wide Web so that it would be available to herstudents and to others interested in game design. WashingtonState University Vancouver generously made resources avail-able to hire graphic artist Donna Loper to produce this elec-tronic version. WSUV currently houses and maintains the site.Correspondance regarding that site should be addressed toProf. Sue Peabody, Department of History, Washington StateUniversity Vancouver, firstname.lastname@example.org.If you are interested in more recent writings by ChrisCrawford, see the "Reflections" interview at the end of The Artof Computer Game Design. Also, visit Chris Crawford's web-page, Erasmatazz.This document was convert by Mario Croteau, from the Website of the Department of History of Washington StateUniversity at Vancouver.Cris Crawford (the author) and Sue Peabody (of department ofHistory of Washington State University at Vancouver) gave mea great support in my project: making that important documentavailable to everyone.