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Adishree

Concept: Merchant's Daughter Caste: Eclipse Motivation: To stand against chaos by bringing peace between peoples. Age: 16 Sex: F Hair Color: Blonde Skin Tone: Fair Totemic Anima: Golden she-wolf. Eye Color: Blue Personal Pool Peripheral Pool

Essence
11 (11) Total / 20 (20) Total / Available Available

Attributes
Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits Compassion

Virtues
Temperance

Anima
Cause Caste Mark to glow brightly (1 mote) Cause anima to glow bright enough to read by (1 mote) Know the precise time of day (1 mote)

Conviction

Valor

Virtue Flaw

Motes 1-3 4-7 8-10 11-15 16+

Banner Flare Caste Mark glitters Caste Mark burns Coruscant Aura Brilliant Bonfire Totemic Aura

Stealth Normal +2 Impossible Impossible Impossible

Abilities
Archery Martial Arts Melee Thrown War Integrity Performance Presence Resistance Survival Craft Investigation Lore Medicine Occult Athletics Awareness Dodge Larceny Stealth Bureaucracy Linguistics Ride Sail Socialize Crafts Craft - Air Craft - Earth Craft - Fire Craft - Water Craft - Wood
Effective

Willpower
123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123

Social Combat
Join Debate
Attack Presence
Speed

4
Honesty Attack/MDV

Dodge MDV
Deception Attack/MDV

Dawn

Rate

4 6 5
Speed 5 Above 3 5 DV None -2 -2 -2

7 6 6
Source

4 3 3

6 5 5

3 3 3

2 1 2

Intimacies

Performance Investigation Common Actions


Action Join Debate Attack Monologue Miscellaneous

Zenith

Common DV Modifiers
Modifier Difference +/- 3 +/- 2 +/- 1 Appearance Motivation Virtue Intimacy

Arsenal
Name Punch Kick Clinch Plasma Tongue Repeater
Speed Accuracy Damage Defence Rate Range Tags

Twilight

5 5 6 5

+1 +0 +0 +2

4 3 3 8

+0 +3 +0

2 5 2 10

B B B L

+2 -2 +0

3 1 2

3 2 1 1 20

N N C,N,P F

Eclipse

Night

Panoply
Name Natural Soak Discreet Essence Armor
Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue

2 +5 7

1 +5 6 +5 5 2 2 2 2 -0 0 0 0

Movement & Health


Move Dash Jump (H/V) Health Levels

3 2 1 1

9 8 7 5

6 4 2 0

3 2 1 0

-0 -1 -2 -4 Incap.

Specialties Archery - Flame Pieces Presence - Persuasion Dodge - When Unarmed Bureaucracy - Commerce Socialize - Sense Motive

Dying

Rules Health: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. Death and Dying: If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per "Inactive" action. Marking Damage: Bashing Lethal Aggravated

Yards | Accounts for wound & mobility pen.

Combat
Join Battle Order of Attack Events
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Declare Attack Declare Defence Attack Roll Attack Reroll Subtract Penalties/Apply Defenses Defence "Reroll" Calculate Raw Damage Apply Hardness & Soak, Roll Damage Counterattack Apply Damage, Knockdown & Stunning Full combat rules on pages 140-158. Created with Anathema 2007-2013 http://anathema.sf.net

Dodge DV Knockdown

Knockdown

Stunning

Threshold / Pool

Threshold / Pool

Characters are knocked down if an attack deals more raw damage than their Knockdown Threshold. Roll Knockdown Pool (2) to avoid. Rising from prone requires an action. Prone characters take a -1 external penalty to all nonreflexive physical rolls.

Common Actions
Action Join Battle Ready Weapon Physical Attack Coordinate Attack Aim Guard Move Dash Miscellaneous Jump Rise from Prone Inactive

Speed Varies 5 Varies 5 3 3 0 3 5 5 5 5

DV Pen None -1 -1 None -1 None None -2 Varies -1 -1 Special

Stunning

: This ability is commonly affected by mobility penalty. 123: Dark numbers indicate known Excellencies for this ability. Inspired by Voidstate http://www.voidstate.com

Characters who suffer more health levels of damage than their Stun Threshold in a single blow must make a reflexive Stun roll (damage - Stamina) or be stunned until their attacker next acts. Stunned characters take a -2 internal penalty to all non-reflexive physical rolls.

Exalted 2007-2013 by CCP hf http://www.white-wolf.com

Backgrounds
Resources Artifact (Discreet Essence Armor) Artifact (Plasma Tongue Repeater)

Possessions
Collar of Dawn's Cleansing Light (Orichalcum)

Languages
Riverspeak, High Realm, Low Realm, Old Realm

Experience
0 total - 0 spent = 0 banked

Generic Charms
Performance Investigation Bureaucracy Martial Arts Resistance Awareness Linguistics Presence Medicine Socialize Athletics Integrity Larceny Survival Archery Thrown

Stealth

Dodge

Occult

Melee

Craft

Ride
Source

Lore

War

Second (Ability) Excellency

Charms
Name Generic Charms Second (Ability) Excellency Dexterity ##Lunar.2ndExcellency.Dexterity## Socialize Mastery of Small Manners Linguistics Poetic Expression Style Sagacious Reading of Intent Bureaucracy Speed the Wheels Indolent Official Charm Dodge Reed in the Wind None Permanent Permanent IMB, 8 8m 4m Simple (DA, -1) Simple (DA, -1) Indefinite Indefinite Combo-OK Combo-OK Ex2, 231 Ex2, 232 3m 3m Reflexive Reflexive (2) One scene Instant Combo-OK Combo-OK, Social Ex2, 233 Ex2, 233 1m Reflexive (1/2) ##Charm.UntilEvent## Combo-OK, Social Ex2, 239 2 m per success Reflexive (1/2) Instant Combo-OK L2 2 m per success Reflexive (1/2) Instant Add successes, Max = (Attribute + Ability) / 2 Ex2, 184
Cost Type Duration Details (Keywords, Targets)

Sail

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