Professional Documents
Culture Documents
Concept: Merchant's Daughter Caste: Eclipse Motivation: To stand against chaos by bringing peace between peoples. Age: 16 Sex: F Hair Color: Blonde Skin Tone: Fair Totemic Anima: Golden she-wolf. Eye Color: Blue Personal Pool Peripheral Pool
Essence
11 (11) Total / 20 (20) Total / Available Available
Attributes
Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits Compassion
Virtues
Temperance
Anima
Cause Caste Mark to glow brightly (1 mote) Cause anima to glow bright enough to read by (1 mote) Know the precise time of day (1 mote)
Conviction
Valor
Virtue Flaw
Banner Flare Caste Mark glitters Caste Mark burns Coruscant Aura Brilliant Bonfire Totemic Aura
Abilities
Archery Martial Arts Melee Thrown War Integrity Performance Presence Resistance Survival Craft Investigation Lore Medicine Occult Athletics Awareness Dodge Larceny Stealth Bureaucracy Linguistics Ride Sail Socialize Crafts Craft - Air Craft - Earth Craft - Fire Craft - Water Craft - Wood
Effective
Willpower
123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123
Social Combat
Join Debate
Attack Presence
Speed
4
Honesty Attack/MDV
Dodge MDV
Deception Attack/MDV
Dawn
Rate
4 6 5
Speed 5 Above 3 5 DV None -2 -2 -2
7 6 6
Source
4 3 3
6 5 5
3 3 3
2 1 2
Intimacies
Zenith
Common DV Modifiers
Modifier Difference +/- 3 +/- 2 +/- 1 Appearance Motivation Virtue Intimacy
Arsenal
Name Punch Kick Clinch Plasma Tongue Repeater
Speed Accuracy Damage Defence Rate Range Tags
Twilight
5 5 6 5
+1 +0 +0 +2
4 3 3 8
+0 +3 +0
2 5 2 10
B B B L
+2 -2 +0
3 1 2
3 2 1 1 20
N N C,N,P F
Eclipse
Night
Panoply
Name Natural Soak Discreet Essence Armor
Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue
2 +5 7
1 +5 6 +5 5 2 2 2 2 -0 0 0 0
3 2 1 1
9 8 7 5
6 4 2 0
3 2 1 0
-0 -1 -2 -4 Incap.
Specialties Archery - Flame Pieces Presence - Persuasion Dodge - When Unarmed Bureaucracy - Commerce Socialize - Sense Motive
Dying
Rules Health: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. Death and Dying: If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per "Inactive" action. Marking Damage: Bashing Lethal Aggravated
Combat
Join Battle Order of Attack Events
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Declare Attack Declare Defence Attack Roll Attack Reroll Subtract Penalties/Apply Defenses Defence "Reroll" Calculate Raw Damage Apply Hardness & Soak, Roll Damage Counterattack Apply Damage, Knockdown & Stunning Full combat rules on pages 140-158. Created with Anathema 2007-2013 http://anathema.sf.net
Dodge DV Knockdown
Knockdown
Stunning
Threshold / Pool
Threshold / Pool
Characters are knocked down if an attack deals more raw damage than their Knockdown Threshold. Roll Knockdown Pool (2) to avoid. Rising from prone requires an action. Prone characters take a -1 external penalty to all nonreflexive physical rolls.
Common Actions
Action Join Battle Ready Weapon Physical Attack Coordinate Attack Aim Guard Move Dash Miscellaneous Jump Rise from Prone Inactive
Stunning
: This ability is commonly affected by mobility penalty. 123: Dark numbers indicate known Excellencies for this ability. Inspired by Voidstate http://www.voidstate.com
Characters who suffer more health levels of damage than their Stun Threshold in a single blow must make a reflexive Stun roll (damage - Stamina) or be stunned until their attacker next acts. Stunned characters take a -2 internal penalty to all non-reflexive physical rolls.
Backgrounds
Resources Artifact (Discreet Essence Armor) Artifact (Plasma Tongue Repeater)
Possessions
Collar of Dawn's Cleansing Light (Orichalcum)
Languages
Riverspeak, High Realm, Low Realm, Old Realm
Experience
0 total - 0 spent = 0 banked
Generic Charms
Performance Investigation Bureaucracy Martial Arts Resistance Awareness Linguistics Presence Medicine Socialize Athletics Integrity Larceny Survival Archery Thrown
Stealth
Dodge
Occult
Melee
Craft
Ride
Source
Lore
War
Charms
Name Generic Charms Second (Ability) Excellency Dexterity ##Lunar.2ndExcellency.Dexterity## Socialize Mastery of Small Manners Linguistics Poetic Expression Style Sagacious Reading of Intent Bureaucracy Speed the Wheels Indolent Official Charm Dodge Reed in the Wind None Permanent Permanent IMB, 8 8m 4m Simple (DA, -1) Simple (DA, -1) Indefinite Indefinite Combo-OK Combo-OK Ex2, 231 Ex2, 232 3m 3m Reflexive Reflexive (2) One scene Instant Combo-OK Combo-OK, Social Ex2, 233 Ex2, 233 1m Reflexive (1/2) ##Charm.UntilEvent## Combo-OK, Social Ex2, 239 2 m per success Reflexive (1/2) Instant Combo-OK L2 2 m per success Reflexive (1/2) Instant Add successes, Max = (Attribute + Ability) / 2 Ex2, 184
Cost Type Duration Details (Keywords, Targets)
Sail