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Table Of Contents

Characters
Character Generation
Race and Class
Character Races
Character Classes
Boons and Baggage (optional)
Character Advancement
Abilities
Ability Descriptions
Perks
Perk Descriptions
Flaws
Flaw Descriptions
Overcoming Flaws
Powers
Using Powers
Resisting Powers
Power Descriptions
Equipment
Weapons
Armour
Gear
Equipment Quality
Equipment Damage and Loss
Adventuring
Action Rolls
Breaking Objects
Clutch Situations
Combat
Ending Combat
Fatigue
Fighting Manoeuvres
Healing
Movement
Resistance Rolls
Special Hazards
Non-Player Characters
Character Types
Creating NPCs
Monsters
Adaptations
Creating Monsters
Monster Descriptions
Customising Monsters
Campaign Creation
Select Genre & Setting
Define Campaign Hook
Describe Cultures
Map the Setting
Create Points of Interest
Describe Campaign Conflicts
Create NPCs
Create Random Encounters
Devise Adventure Hooks
Creating Adventures
Choose a Hook
Invent the Backstory
Define the End Goal
Define Rewards
Create Encounters
Draw Map
Write the Epilogue
Being the Game Master
Game Master Responsibilities
Game Master Tips
Next Steps
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Chimera Basic RPG 3.0 (Welsh Piper, 2010)

Chimera Basic RPG 3.0 (Welsh Piper, 2010)

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Published by Karolus_Rex

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Published by: Karolus_Rex on May 12, 2013
Copyright:Attribution Non-commercial

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05/12/2013

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