Rather than just looking at the VJ’s function as someone who will interact with alaptop running a clip triggering software, the general approach of the system will be to lookat the entire live performance venue as a space where an interactive installation piece hasbeen included. The VJ could be seen as a special character in this performance that iscapable of changing the interactive environment settings using the tools included in theProZeuxis console station. The other characters including all of the other performers, andin some cases the audience, would be capable of indirectly interacting with the systemthrough their tracked movements and analyzed audio data. In this case, the system needsto include all of the hardware and software components that are common between thoseused in both the worlds of interactive art installations and more traditional performancevisualization software systems.This interaction between captured performance data and parameters of a visualcomposition is a concept that is being explored by a relatively limited number of artists.The performance group DS
-X.org, in an interview in
VJ: Audio-Visual Art and VJ Culture
describe their approach of employing a number of software packages andprogramming languages such as;
Max/MSP Jitter and SoftVNS, SuperCollider, EyeConand Kalypso,
to create performance reactive visuals. In a
DS
-X.org performance,...the content material is on the one hand the real-time picture, and on theother prepared and precaptured material that was filmed and edited... Sound isthe basis of our VJ work. The sound controls – directly or indirectly – theparameters of the resulting picture, the colors, size or position. The music styleis relatively unimportant. We use the music's basic parameters like beat,frequency, or volume to control the picture (Faulkner
100)
.
To subscribe to this level of technological sophistication, a ProZeuxis performance wouldinclude the necessary task of setting up equipment that would render the stage as a largescale interactive piece, doing this will provide the real-time audio and video data that couldthen be propagated to many visual nodes within a performance composition. This mantraof computing performance data once to reuse it many times, will be a common theme inthe system's design considerations. This approach will help make ProZeuxis able to
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