Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more ➡
Download
Standard view
Full view
of .
Add note
Save to My Library
Sync to mobile
Look up keyword
Like this
8Activity
×
0 of .
Results for:
No results containing your search query
P. 1
Starfrontiersm20v.03

Starfrontiersm20v.03

Ratings: (0)|Views: 1,417|Likes:
Published by paws_mcnasty

More info:

Published by: paws_mcnasty on Apr 09, 2009
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See More
See less

03/09/2013

pdf

text

original

 
MICROLITE20
copied and stitched together by copycat042 and including material by greywulf and Darth Cestual
Science Fiction Game
Exciting Adventure on Alien Worlds
 ©1982 TSR Hobbies, Inc. All Rights Reserved.STAR FRONTIERS is a trademark owned by TSR Hobbies, Inc.Distributed to the book trade in the United States by Random House, Inc., and in Canada by RandomHouse of Canada, Ltd.Distributed to the toy and hobby trade by regional distributors.Distributed in the United Kingdom by TSR Hobbies (UK),Ltd.This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the expresswritten consent of TSR Hobbies Inc.The above is the original copyright for the STAR FRONTIERS role-playing game. Most of the informationprobably still applies. This document is distributed under the Open Gaming License drafted by Wizards of the coast. Following is the text of that license.
 
THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BYWIZARDS OF THE COAST!OPEN GAME LICENSE Version 1.0aThe following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). AllRights Reserved.1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content;(b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other formin which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includesthe methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, andmeans any work covered by this License, including translations and derivative works under copyright law, but specificallyexcludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks includingtrade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork,symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audiorepresentations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and specialabilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of theProduct Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign,motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the OpenGame License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate andotherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Contentmay only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. Noterms may be added to or subtracted from this License except as described by the License itself. No other terms or conditionsmay be applied to any Open Game Content distributed using this License.3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide,royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent thatYour Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title,the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content youDistribute.7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except asexpressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containingOpen Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownershipof that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest inand to that Product Identity.8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you aredistributing are Open Game Content.9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use anyauthorized version of this License to copy, modify and distribute any Open Game Content originally distributed under anyversion of this License.10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open GameMaterial so affected.13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breachwithin 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extentnecessary to make it enforceable.15 COPYRIGHT NOTICEOpen Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
 
PROLOGUE
Near the center of a great spiral galaxy, where stars are much closer together than Earth's sun and its neighbors, a Human race developed. They were not identical tothe Humans of Earth, but they were not very different, either. When these Humansdiscovered that waves of sub-space pi-tachyon particles could cross interstellar spacefaster than light, they realized they had found a link to the stars. A radio message thatwould have taken years to travel between stars could be sent with subspacecommunicators in months or even weeks The Humans started broadcasting news of themselves to the neighboring stars, and soon found they weren't alone.The Humans made contact with an inventive race of insect-like creatures calledVrusk, who had developed limited space travel decades earlier. One of the Vrusks'mining colonies had already contacted another race, the shape-changing Dralasites.The two races had been exchanging information for several years. The Vrusk andDralasites were pleased to learn of another race. They sent a wealth of scientificinformation to the Humans using this new knowledge, the industrious Humansquickly developed interstellar spaceships.The three races met in a large area of space known as the Frontier. There theyalso discovered the Yazirians, a race of tall, manned humanoids. Soon, settled worlds inthe Frontier became melting pots for the four races, with dazzling mixtures of architecture and alien cultures.To supply the needs of these worlds, the first interstellar company, the Pan-GalacticCorporation, was formed. It developed interests everywhere, from scientific research tofarming to spaceship building. PGC even created its own language, Pan-Galactic, whichsoon became the most common language of all races on Frontier worlds. Many largecompanies that started later were modeled on PGC, but none approach the size or power of the Pan-Galactic Corporation.Then, the Sathar appeared. No one knows where they came from or why. Theyattacked and destroyed lonely systems on the edges of explored space, moving slowlyinward. Survivors described Sathars as wormlike creatures 3 to 4 meters long. That wasail that was known about them. because they would rather kill themselves than becaptured. As the danger increased, the Humans, Dralasites, Vrusk and Yaziriansformed the United Planetary Federation (UPF) to defend their worlds. The mysteriousSathar were forced back, but before long they returned in a more sinister form.The Sathar had learned that they could not beat the UPF in battle. Instead, theybegan hiring Yazarian, Human, Dralasite, and Vrusk agents to sabotage interstellar trade and interfere with local governments. The UPF created the Star Law Rangers, aninterstellar police force, to track the Sathar's agents from planet to planet and fight themon their own terms. But despite the efforts of the Rangers, the sly Sathar agents havebecome the most dangerous threat ever to face the United Planetary Federation andthe frontier corporations.

Activity (8)

You've already reviewed this. Edit your review.
1 hundred reads
1 thousand reads
Jason Schmit liked this
shadrenae8200 liked this
babygothgyrl liked this
Chris Creel liked this
burttd20108040 liked this
burttd20108040 liked this

You're Reading a Free Preview

Download
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->