v3.1.1. This is donation-ware. If you like this RPG, send $3.00 to design@adastragames.com via PayPal, (or contact us for alternate payment methods). If you feel it’s worth more, we won’t object.Copyright © 2008, Ad Astra Games. Permission granted to redistribute, provided this notice is not removed. Latest version: http://www.adastragames.com/downloads/RPGs/Minimus.pdf
What Is Minimus?
Minimus is a storytelling game with a game master, and playerswho take on ctional personalities called characters. Te game hassome jargon (bennies, skill ranks) that will make sense in context.Te game master, with player input, sets what the game is about,or its
theme
, and uses the goals and relationships o characters tostructure
plots
. Minimus uses playing cards or event sequencing,and 20-sided dice (called d20s) to determine success.
Character Creation
Once the game master has revealed the theme, players shoulddiscuss roles. Roles can be “mercenary”, “detective” or “wizard”.Aer choosing a role, write ve lie changing events rom yourcharacter’s past. “Aer event X, I did action Y” is a good start. Eventscan range rom taking a trip to witnessing your parent’s murder. alkto other players i you’re stuck.Pass the sheet to the person on your le. Tey’ll take your eventsand list seven jobs or skills based on them. Te player to your rightwill hand their sheet to you, and you’ll be doing the same or them.ry to pick skills that the other person will have un playing.You can use the skills in the table below, or make up your own.
Knife1H Melee2H MeleeMartial ArtsDefenseRunningThrowingPistol
Rie
BowRidingJumpingClimbingSwimmingDemolitionsSurvivalNoticeSearchMerchantPersuasionIntimidatePickpocketLockpickingSneakingMechanicComputersMedic(Drive/Pilot)(Profession)(Knowledge)1H Melee is one-handed weapons, 2H Melee is two-handed weapons
Pass the character sheet one more place to the le. Tat playerlooks at the ve background details and the seven skills, and denestwo positive special abilities. Special abilities are adjectives withexclamation points, like ough!, Smart!, Fast!, Keen Eyed!, or Detec-tive! For magic or psionic abilities, things like Prophecy!, Fire Magic!,or elekinesis! are appropriate. (You will be doing this or anotherplayer as well, as the sheets get passed around the table.)When your character is given back to you, you may give up onespecial ability, or let the the game master add a drawback, or char-acter aw. Te owning player distributes twelve skill ranks betweenseven skills, with at least one and no more than our in each skill.
Relationships & Goals
Once you’ve set skill ranks, it’s time to dene who your characterknows and how they eel about you. Tese are your character’s
rela-tionships
. You need at least three, and more are better. Relationshipsare tied to you by blood, romance or association. wo thirds o therelationships you dene should like your character, the rest shouldhave a grievance with them.Each relationship should be able to do something useul that yourcharacter couldn’t do otherwise. Tey will always ask or somethingin return. I you’re stuck, start with your “ve events” list and ask“Who did I do these things with? How do they eel about me now?”Write two goals or your character; aer any scene where you tookaction to achieve that goal, it gains a
goal bennie
, which is explainedlater on. Pick goals that you, as a player, want to see develop over sev-eral sessions. Goals change over time, and should orce you to action;when completed a goal should result in a lie changing event like theve you started with. Sample goals can be “Avenge the insult done tome by person X” or “Liberate my homeland” or “Marry person Y”.List your character’s name and their goals in the middle o a sheeto paper; then list your relationships around them, with what they can do or you, and room to draw lines. Tick lines are ties o blood,medium lines are ties o romance, thin lines are ties o aliation.Like and dislike are shown by colored arrows. Blue arrows meanliking the target, red arrows mean dislike. Draw colored arrows be-tween all the names on the sheet. Once everyone’s done that, put thecharacter sheets in the middle o the table, and draw arrows betweenyour relationships and theirs. Tis builds a
social network
. Te gamemaster assigns starting equipment based on skills and backstory.
Your character’s goals and relationships are important. If youdon’t care about them, nobody else will!
At the start o each adventure, every character needs an introduc-tory action scene showing a personal problem. A great example is theopening o
Raiders o the Lost Ark
where Indiana Jones is introduced.A sample character (or a Viking game) is shown below
Bennies & Characters
At the start o every adventure, your character has three generalbennies. You may have more rom prior adventure, or other reasons.Tere are two types—general bennies, and goal bennies.General bennies can be spent to re-roll any die roll and take thebetter result. Tey’re extra luck when you need it, but once spent,they’re gone. Goal bennies let you roll an extra die per bennie on
every
roll related to that goal, keeping the result o your choice; they are
not
spent by doing this! Goal bennies are heroic drive, like InigoMontoya in
Te Princess Bride
.You can change your written goals at any time; doing so convertsany goal bennies to general bennies.
Completing
a goal converts eachgoal bennie to
two
general bennies.Bennies (o either sort) are sometimes spent to activate specialabilities; goal bennies used this way are expended.Between sessions, bennies can be spent to improve skills. Gettingrank one in a new skill costs three bennies. Improving an existingskill costs bennies equal to the new skill rank - going rom rank ourto rank ve costs ve bennies. No skill can go past rank twelve.You may add a new special ability or twelve bennies, but it has tobe approved by two other players and the game master.I your character dies, unspent bennies convert to general benniesand transer to the new one. I your character died nobly, you getthree extra bennies, plus the three or starting a new adventure.
Minimus: Roleplaying Distilled
by Ken Burnside
Bandar Thickbeard
Avenge Death of Thorfin Haakonen, father.Prove that Osgrim Egilsson Cheats On His Wife
Greta Aesasdottir
Will give shelter and hospitality to Bandar; former lover of Bandar married to Osgrim Egilsson
Osgrim Egilsson
Former Shipmate of Bandar’sWill stand up for Bandar in the Council.Married to Greta for political reasons.
Trygvygg Haakonen
Captain of the Black Bitch. Estranged brother of Bandar. Will give transport on the ship out of memory of their father.
Five Life Changing Events From Bandar Thickbeard’s Past
1) He was exiled for seven years due to a blood feud with the Kettilsens. The feud cost his father his life.2) His hot temper has made him feared in battle, but he feels that his temper makes things worse.3) His brother Trygvygg, a successful trader, blames him for causing the feud to escalate.4) His nickname comes from a swordblow that skated off his beard rather than beheading him.5) His childhood sweetheart (Greta) married a shipmate of his (Osgrim) rather than go into exile with him.
Sailor 2 Throwing 41H Melee 2Speeches 1Chess 1Drinking 1For. Customs 1 Tough!Hidden Wealth!Doomed Love!Problem: Old bloodfeud threatens to rearits ugly head again.
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