• Embed Doc
  • Readcast
  • Collections
  • 1
    CommentGo Back
Download
 
 Instant Game is copyright © 2007 by Animalball Partners. All rights reserved. Users may print and copy this document for  personal use only.The Instant Game document was created entirely with Microsoft Word and Adobe Acrobat. All graphics used herein areeither clipart used under the MS Office terms of usage or else are believed by the document’s publishers to be within the public domain in the United States.Authors: Animalball PartnersSupplemental writing: Cazmonster, DMDarcs, Eliahad, FlameBlade,Jeff Hauze, Konsaki, Nicephorus, Thorn, Threadbare, Todd Zircher Editing Assistance: FlameBlade, Nicephorus, Thorn, Todd Zircher Playtesters: Brasky, Cazmonster, Eliahad, FlameBlade, Kai, Mike,Pdyx, Reika, Roblogic, Serious Paul, Silverwolf, Tahlvin, & Thorn.And special Thanks to Caz Granberg for having the brass ones to run a“Random Zombie Game.”If you like Instant Game (or if you don’t), please provide feedback, either at our forums:http://www.animalball.com/forums or by email atinstantgame@animalball.com. We’re not doing it for the money, but we do appreciate the attention. Thanks.
 A note on cultural bias
 
Instant Game is intended as a tool with which to build whole worlds and stories on very short notice. As such, it relies heavily on specific genre conventions,cultural archetypes, and a pool of “common knowledge” that we hope gives all of our players a common frame of reference to start from. In order to pack inall the information we want, we often take rather glib shortcuts in our descriptions, trusting that the gentle reader will divine our intent from context, and wecertainly don’t sacrifice conciseness and expediency for the sake of political correctness.For example, in the example of the glossary entry for “Ocean going ships,” we describe them from a specifically Western and European viewpoint in thecontext of when double-masted caravels came into use. We fully recognize that other cultures also traversed oceanic distances in more primitive craft.However, to explain such a concept within the confines of a glossary entry would entail far more effort than we, the lazy partners at Animalball, are willingto invest. So just take everything with a grain of salt. And enjoy.
 
 
2
 Table of Contents
Introduction 2Sample Game: The Rail 4Instant Game Barebones 5The Instant Tables (Tables) 7The Instant Tables (Descriptions) 12Using the Instant Tables 13The Cold Start 13The Instant Challenge 14 Not-So-Instant Game 14Theme Games 15Instant Gaming 16Instant Characters 16Character Creation 16On-the-fly Development 16Traits 17Skills 18Attributes 19Powers 20Possessions 21Other Traits 22Game Balance & Power Levels 22Action Resolution 23Declare Action 23Assign modifier 23Roll Dice 24Interpret Results 24Action Sequences 25Opposed Actions 26Status, Fatigue, and Injury 26Combat & Injury 26Situational Rolls 28Instant Karma 29Appendix I: Instant Glossary 30Appendix II: Sample Settings 88Sideworld 88Belching Black Smoke 89Cronodelphia 89Her Majesty’s Cleaners 89Rockefeller Fortress 90Blood & Iron 90Fantasy Depopulated Earth 91Pacifica 91Firewire 92Dust to Dust 92Machine & Myth 93Prison Planet Earth 94Prehistoric Mutants 94The Flight of Angels 94Clan Baravel 95Titans of Pangea 96 14
th
Century London Plague 96
 Introduction
What is Instant Game?
Instant Game is a tool for creating and playing new RPG settings on the spot. With the InstantGame charts and our flexible Instant Game rules set, you can roll up a completely original setting and plot, create anddevelop characters “on the fly,” and be ready to roleplay in just a matter of minutes. We know that seems incredible on itssurface, but it is also a wonderfully real possibility. Instant Game is painless, as well as being some of the most exciting andchallenging gaming you’ll find.
of 00

Leave a Comment

You must be to leave a comment.
Submit
Characters: ...
02 / 03 / 2010This doucment made it onto the Rising List!
You must be to leave a comment.
Submit
Characters: ...