THERE IS NO SPOON
A Matrix RPG by Steve DarlingtonCredits
Designed, written and developed by Steve DarlingtonDesign and Layout by Judas I. ZehPlaytesting and Contributions by Adrian Forrest, Jody Macgregor, Scott Lette, Colin Smith,Craig Oxbrow, teucer, Nick Lippolis, Funksaw, Jerome ComeauEditing by Martin Becker Suggestions and critiques by the posters on RPGNet - thanks guys, you rock.Special thanks to “Wushu's Guide to the Matrix” for inspiring me to do it my way instead.
Table ofContents
Introduction1
The First Rule 1Corollary to the First Rule 1Setting 2
The Rules3
The Matrix Stat 3Skills 3Rolling Dice 3Success, Failure and Competition 4Combat and Damage 5Multiple Attackers and Advantages 6More On Chips 7Outside the Matrix 8
Optional Rules9
The "Woah" Rule 9Softening the Blows 9Dicing With Death 9Sick At Heart 9The One is The One 10
Characters11
Character generation11Skills 12Equipment 13Names 14Adv. Character Gen. - Deals and Fates 14Experience and Character Improvement 15
Game Masters Section17
Stats of People From The Film 17Playing a Program 18On Power and Privilege 19On Deals and Fates 20On Running the Game 21On Writing Adventures 23
Appendix: Adventure Ideas25
Call of the Siren 25The Memory Remains 26Raiders of the Lost Archive 30