CHARACTER GENERATION, STAGE 1:
Give every player 42 points to be distributed among his characters at-tributes (there are nine attributes). The minimum attribute value is 2and maximum is 8. The average human attribute value is 4.
Strength
is your mobsters physical strength and hitting power.
Health
is his toughness, size and ability to withstand damage.
Agility
is his athletic grace, flexibility and running speed.
Dexterity
is his hand-to-eye coordination and steadiness of hand.
Intellect
is his wit, awareness, tactical eye and deductive ability.
Education
is his level of education, manners and social status.
Willpower
is his mental strength, bravery and authority.
Charisma
is his capability to influence the emotions of others.
Appearance
is his physical beauty and sex appeal.
CHARACTER GENERATION, STAGE 2:
Each player is given 40 skill slots. As long as the value of the skill isequal or less than the attribute value it is listed under one skill slotincreases skill value by 1. When the skill value exceeds the attributevalue, increasing the skill value costs two skill slots.
CHARACTER GENERATION, STAGE 3:
Player chooses the age group of his character. If the character is between18-29 years old, he can choose up to 5 pts of Cons. If he is 30-40 yearsold, he can choose up to 10pts of Cons. If he is older than 40, he canchoose 15 pts of Cons. He does not have to choose the full amount.Points from Cons can be used to purchase Edges (like wealth, specialabilities, friends and contacts) or they can be turned into skill slots (eachCon-point is worth 2 skill slots).
CHARACTER GENERATION, STAGE 4:
After you have chosen your attributes, skills, Cons and Edges, write downthe details on your character sheet and figure out
Injury Limits
:
HealthWoundHeavy WoundIncapacitatedKilled2 71428 563 81632 644 91836 725 102040 806 112244 887 122448 968 132652 104
9 142856 112
10 153060 120
INDEX:
Character Generation2Character Sheet3Edges and Cons5Game System6Skill Descriptions8Combat Rules10CloseCombat11Ranged Combat12Attack Damage15Damage Effects16First Aid16Fire, Poison, Strangling16Weapon List20Gear List22The Art of Murder24Refereeing & Campaigning26Character Development28Karma Development29Campaign Concept30Campaign Rules32Respect32Keeping things in control34Illegal Affairs36Turfs37Thugs, Mafiosos etc.39Using Henchmen40Influence and Prestige41Risks and Problems43Random Trouble44Mob Wars46Prepared Adventures47Sample Adventure48Non-player-characters49Non-player-character list51New Orleans54Families of New Orleans56Turfs of New Orleans58Notes about New Orleans61NPC sheet cards62
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