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 MOBSTERS
 AN AMORAL ROLEPLAYING & STRATEGY-GAME
1998
CAN YOU DO IT?
The Roaring Twenties. TheProhibition. America is atthe feet of gangster kingsand law enforcement is socorrupt that it has all butbroken down.
 Mobsters
is a roleplayinggame of those dangerousdays. Characters form amafia family, starting as aband of hoodlums on thestreet and working theirway up. Managing your owncrime empire will bring ararely seen strategic ele-ment to the play and thisbooklet contains all youneed to do it (in game, natu-rally).Can you pull it off? Try theHollywood-version of NewOrleans provided here andshoot, plot and backstabyour way upward to becomethe Godfather and king of the Crescent City.All you need is this book-let, paper, pencils and or-dinary six-sided dice cubes.(That is what we mean by“D” in the rules.)
Mobster 
uses the
Scorpio
-game system and serves as aperfect example of its ways and workings, although details aredifferent in each genre.You can find more fine gamesusing the
Scorpio
-
system from:
http://home.icon.fi/ 
~
bgames Avaruuskatu 4B3102210 EspooFINLAND p: +358-(0)9-8882574
For this game weve read 
Noir 
from Archon Gaming Inc. and 
New OrleansSourcebook 
by Chaosium as well assome old movie scripts and police files.We warmly recommend 
Noir 
to any-one who likes
Mobsters
-spirit and freely admit that we have taken many of the skill names from their excellent vocabulary of 50s slang.
 
CHARACTER GENERATION, STAGE 1:
Give every player 42 points to be distributed among his characters at-tributes (there are nine attributes). The minimum attribute value is 2and maximum is 8. The average human attribute value is 4.
Strength
is your mobsters physical strength and hitting power.
Health
is his toughness, size and ability to withstand damage.
Agility
is his athletic grace, flexibility and running speed.
Dexterity
is his hand-to-eye coordination and steadiness of hand.
Intellect
is his wit, awareness, tactical eye and deductive ability.
Education
is his level of education, manners and social status.
Willpower
is his mental strength, bravery and authority.
Charisma
is his capability to influence the emotions of others.
Appearance
is his physical beauty and sex appeal.
CHARACTER GENERATION, STAGE 2:
Each player is given 40 skill slots. As long as the value of the skill isequal or less than the attribute value it is listed under one skill slotincreases skill value by 1. When the skill value exceeds the attributevalue, increasing the skill value costs two skill slots.
CHARACTER GENERATION, STAGE 3:
Player chooses the age group of his character. If the character is between18-29 years old, he can choose up to 5 pts of Cons. If he is 30-40 yearsold, he can choose up to 10pts of Cons. If he is older than 40, he canchoose 15 pts of Cons. He does not have to choose the full amount.Points from Cons can be used to purchase Edges (like wealth, specialabilities, friends and contacts) or they can be turned into skill slots (eachCon-point is worth 2 skill slots).
CHARACTER GENERATION, STAGE 4:
 After you have chosen your attributes, skills, Cons and Edges, write downthe details on your character sheet and figure out
Injury Limits 
:
HealthWoundHeavy WoundIncapacitatedKilled2 71428 563 81632 644 91836 725 102040 806 112244 887 122448 968 132652 104 
 9 142856 112
 
10 153060 120
INDEX:
Character Generation2Character Sheet3Edges and Cons5Game System6Skill Descriptions8Combat Rules10CloseCombat11Ranged Combat12Attack Damage15Damage Effects16First Aid16Fire, Poison, Strangling16Weapon List20Gear List22The Art of Murder24Refereeing & Campaigning26Character Development28Karma Development29Campaign Concept30Campaign Rules32Respect32Keeping things in control34Illegal Affairs36Turfs37Thugs, Mafiosos etc.39Using Henchmen40Influence and Prestige41Risks and Problems43Random Trouble44Mob Wars46Prepared Adventures47Sample Adventure48Non-player-characters49Non-player-character list51New Orleans54Families of New Orleans56Turfs of New Orleans58Notes about New Orleans61NPC sheet cards62
2 63
 
STRENGTH . . . . . . . . . . .___
Armed/Blunt . . . . . . . . .___Grill . . . . . . . . . . . . . . . .___Shotgun . . . . . . . . . . . . .___Unarmed Combat . . . . .___
HEALTH . . . . . . . . . . . . .___ AGILITY . . . . . . . . . . . . .___
Armed/Edged . . . . . . . . .___Dodge . . . . . . . . . . .. . . .___Entangle . . . . . . . . . . . .___Hoofing . . . . . . . . . . . . . .___Moves . . . . . . . . . . . . . . .___Running . . . . . . . . . . . . .___Sneak . . . . . . . . . . . . . . .___Swim . . . . . . . . . . . . . . . .___Tail . . . . . . . . . . . . . . . . .___Thrown Weapon . . . . . .___
DEXTERITY . . . . . . . . . . .___
Filch . . . . . . . . . . . . . . . .___Flyboy . . . . . . . . . . . . . . .___Grease Monkey . . . . . . . . .___Leadfoot . . . . . . . . . . . . . .___Lockpicking . . . . . . . . . . .___Musician . . . . . . . . . . . . . .___Pistol . . . . . . . . . . . . . . . .___Rifle . . . . . . . . . . . . . . . . .___Submachinegun . . . . . . . .___
INTELLECT. . . . . . . . . . .___
Card Shark . . . . . . . . . .___Disguise . . . . . . . . . . . . .___Doc . . . . . . . . . . . . .. . . .___Fireworks . . . . . . . . . . . . .___Forgery . . . . . . . . . . . . . . .___Hide . . . . . . . . . . . . .. . . .___Legwork . . . . . . . . . .. . . .___Local . . . . . . . . . . . . . . . .___Search . . . . . . . . . . .. . . .___Shutterbug . . . . . . . . . . .___Writer . . . . . . . . . . . . . . .___
EDUCATION . . . . . . . . . .___
Egghead . . . . . . . . . .. . . .___Law . . . . . . . . . . . . . . . . .___Lingo . . . . . . . . . . . . . . . .___Manners . . . . . . . . . .. . . .___
 WILLPOWER . . . . . . . . . .___
Leadership . . . . . . . . . . . .___Religion . . . . . . . . . . . . . .___Street Smarts . . . . . . . . . .___
CHARISMA . . . . . . . . . . .___
Acting . . . . . . . . . . .. . . .___Art . . . . . . . . . . . . . . . . .___Carousing . . . . . . . . . . . .___Haggle . . . . . . . . . . . . . . .___Seduction . . . . . . . . . . . .___Smooth Talk . . . . . . . . . . .___
 APPEARANCE . . . . . . . . .___
 WoundHeavy  WoundIncapa-citatedKilledInjury penalty notes:
NAME_________________________
Nick___________________________Family________________________Sex____Age____Karma____
 WEAPONIni Dam Mag Ranges
_____________ ___ ___ _________________________ ___ ___ _________________________ ___ ___ _________________________ ___ ___ _________________________ ___ ___ ____________
Description: Special:Gear:Experience:Cash:
NameProfessionTalentsWeaknessesDescriptionAttributes___/___Initiative___D+___Willpower___Injury ___/___/___/___Injury PenNotesNameProfessionTalentsWeaknessesDescriptionAttributes___/___Initiative___D+___Willpower___Injury ___/___/___/___Injury PenNotesNameProfessionTalentsWeaknessesDescriptionAttributes___/___Initiative___D+___Willpower___Injury ___/___/___/___Injury PenNotesNameProfessionTalentsWeaknessesDescriptionAttributes___/___Initiative___D+___Willpower___Injury ___/___/___/___Injury PenNotes
NPC-sheets and Character Sheets can make your life a lot easier.
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