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Critical Hit - Warhammer 40,000 Roleplay
Warhammer 40k Roleplay
(W40kRP) takes characters into the realms of the Warhammer 40,000 universe.You play a mutant hunter, pit fighter, mercenary, psyker - any of over 100character types - skilled in the arts of battle and psionics, an adventurer inthe perilous Warhammer 40k universe, opposed by Chaos, Orks, Tyranids,and a multitude of monstrous alien enemies. W40kRP provides anunmatched depth of background and atmosphere, with a fast, detailedflexible game system, exciting combat and powerful psionics.If you want to take part in the adventure then prepare yourself now. Forgetthe power of technology, science and common humanity. Forget thepromise of progress and understanding, for there is no peace amongst thestars, only an eternity of carnage and slaughter and the laughter of thirstinggods. But the universe is a big place and, whatever happens, you will not bemissed.
This website is completely unofficial and in no way endorsed by Games Workshop Limited.
WHAT'S NEWBeing a notification of updates to the web site,Critical Hit, as and when said site is ameliorated.RULESThe directives and regulations contained hereinmust be adhered to as laid down by the AdeptusTerra. Divergence from said directives herein ispermissible only through careful consideration of moral and social deviation.CHARACTERS' SECTIONBeing for the most part a compendium of worksconcerning persons hereby referred to asAdventurers: a disclosure of said people's diversebackground and the varied professions of the 41stmillennium concerning a myriad of vocations,among them Mutant Hunters, Psykers, Torturers,and Wych Finders.WEAPONS, EQUIPMENT & ARMOURBeing several learned disclosures of the diverseBESTIARYAs permitted by the Administratum, a compendiumof the divers species that can be found in the 41stmillennium including homo sapiens, aliens anddaemons and other warp abominations.ADVENTURESFor GMs only, a series of short encounters anddevious schemes for the amusement of playercharacters.APPENDIX(FLUFF ZONE)Background articles and fluff.SEARCHDOWNLOADSManuscripts from Critical Hit maybe taken for ascribe's private use.WARHAMMER 40K LINKS
file:///C|/Documents%20and%20Settings/Administrateur/Bureau/w40krp/index.html (1 of 2) [25/05/2002 14:36:48]
 
Critical Hit - Warhammer 40,000 Roleplay
weapons, equipment and armour to be found in the41st millennium, alien or otherwise, as can be usedfor the purpose of role-play in said era.PSIONICSComprising a treatise on the use of heretical powersknown as psionics; a discourse on psionic lore withuseful and interesting notes on the practices andresults of each power.For collectors of obscure arcane lore and purveyorsof illicit practices, the pages entombed hereinshould only be visited by those of sound mind. Youhave been warned.THE TOP 100 WARHAMMER 40k SITES(Votefor us!)
file:///C|/Documents%20and%20Settings/Administrateur/Bureau/w40krp/index.html (2 of 2) [25/05/2002 14:36:48]
 
Warhammer 40k Roleplay Rules
Rules
by A. R. Fawcett & I. D. Fawcett
WARHAMMER 40k ROLEPLAY RULES
This section details the rules and mechanics that enable characters to perform actions in the Warhammer40k universe.To run a game you should be familiar with the rules, but you shouldn't commit them all to memory. If asituation crops up that isn't covered by the rules then it is up to the Gamesmaster to improvise in aconsistent and realistic fashion. It is, after all, virtually impossible to cover every eventuality with a set of rules.Introduction- an introduction to role-play.Timing: Actions & Phases- timing is undertaken using Rounds and Turns. In the fast paced affair of ashoot out, the round is further split into Phases and Actions.Shooting- rules for using projectile weapons.Assault- rules for close combat.Armour Penetration- rules to determine whether any armour worn is penetrated potentially wounding thecharacter.Damage- charts to workout damage from shooting or combat.Critical Hits- if serious damage is caused, roll on these charts.Medical Attention- after combat, the characters will probably be in need of healing.Disease- rules for diseases and a description of some common diseases.Vehicles- wheeled, tracked and other forms of transport.Buildings- buildings and other constructions in 40k roleplay.
file:///C|/Documents%20and%20Settings/Administrateur/Bureau/w40krp/index_rules.shtml [25/05/2002 14:37:39]
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