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These are the stats that can be increased by choosing stats increase in each level up.

You get one choice of stats and a Weapon/Skill/Talent/Pet/or another choice of stats. Stat upgrades can be +3 of one stat or +2 of one stat and +1 of another. The main stats are: :hordes_chat: Endurance Endurance is the stat that determines how much HP you obtain. Each endurance point you get at level ups is equal to 6 HP. Vitality increases each stat boost by 50% and gives an additional 3 endurance points once you obtain it. Immortality increases it by 250%. :hordes_chat: Health Points (HP) HP is the stat that determines how much damage your brute can take before being knocked out. You can increase your HP by obtaining endurance points in level ups. HP is decreased whenever you obtain a pet in a level up. Panthers (aka Wolves) and Bears decrease more HP than Dogs and having Vitality, Immortality or both makes your HP decrease more per pet (Vitality<Immortality>Vitality+Immortality). :hordes_chat: Strength Strength is the stat that determines how much damage you deal in each hit. Strength also increases your brute's Shock rate. While most weapons use strength to determine the damage dealt, thrown weapons that include Shuriken, Piou-Piouz and Noodle bowl use Agility to determine each hit. Herculean Strength increases each stat boost by 50% and gives an additional 3 strength points once you obtain it. :hordes_chat: Agility Agility is the stat that determines the following: Dodge rate (the chances of avoiding an incoming attack) Multi hit rate (the chances of hitting more than once in one attack) Accuracy (the chances of your attack not being avoided) Agility also determines the damage that thrown weapons (Shuriken, Piou-Piouz and Noodle Bowl) deal. Feline Agility increases each stat boost by 50% and gives an additional 3 agility points once you obtain it. :hordes_chat: Speed Speed is the stat that determines how often your brute attacks right after attacking. Light weapons like Sai, Fan and Knife are more likely to be influenced by speed than heavy weapons like Axe, Bumps and Morning star. Lightning bolt increases each stat boost by 50% and gives an additional 3 speed. Reconnaissance increases it by another 150% and gives an additional 5 speed. Armor reduces your current speed by 20%. Bodybuilder reduces interveal with Heavy weapons by 25%.

Hidden Stats Hidden stats are those that aren't shown but can be increased (or decreased) with different skills, stats, or weapons. The hidden stats include: Initiative, Counter Rate, Hostility Rate, Block Rate, Multi hit Rate, Dodge Rate, Accuracy, Shock Rate and Armor. :hordes_chat: Initiative

Initiative is the stat that determines which brute starts the fight. When both brutes have equal initiative, it is random. First strike increases initiative by 200, while Reconnaissance reduces it by 200. :hordes_chat: Counter Rate Counter Rate is the stat that determines how ofter your brute will strike your opponent before he/she does. 6th Sense increases counter rate by 10%. Long range weapons such as Whip, Halberd, Lance and Trident also have a higher counter rate. :hordes_chat: Reversal Rate Reversal rate is the stat that determines how ofter you will strike right after your opponent strikes you. Hostility increases reversal rate by 33%. Both Tennis Racket and Leek have 100% reversal rate when armed. :hordes_chat: Block Rate Block rate is the stat that determines how ofter your brutes parrys a strike from your opponent. Shield increases your Block rate by 45% and is reduced when disarmed. Counter Attack increases it by an additional 10% and will automatically hit back whenever your brute parrys. Weapons such as Broadsword, Frying Pan, Sai and Baton also increase Block rate. In addition, some weapons like Whip and Sword are easily parried. Weapons like Flail and Leek will never be blocked. :hordes_chat: Combo Rate Combo Rate is that stat that determines how ofter your brute will hit more than once in one turn. Fist of Fury increase combo rate by 30%. Agility also increases combo rate depending on the amount of Agility the brute has. Some weapons like Knife, Fan and Sai have a higher combo rate. In addition some weapons have a lower combo rate such as Bumps and Axe. Leek has a 100% chance of hitting more than once. :hordes_chat: Dodge Rate Dodge Rate is the stat that determines how often your brute avoids an attack. Untouchable increases dodge rate by 30%. Agility also increases Dodge Rate depending on the amount of Agility the brute has. Ballet shoe has a 100% chance to avoid the first attack unless your brute is trapped in a net, hit with Bomb, attacked with Hammer (super) or Flash Flood. In that case, your brute dodges the next attack. :hordes_chat: Accuracy Accuracy is the stat that increases chances of your brute's attack not being avoided. Relentless increases Accuracy by 30%. Agility also increases Accuracy depending on the amount of Agility the brute has. Some weapons like Axe and Bumps have low Accuracy. Leek has 100% accuracy. :hordes_chat: Disarm Rate Disarm rate is the stat that determines how often your brute's attack will disarm your opponent's weapons or Shield. Shock increases disarm rate by 50%. Sai will almost always disarm your opponent's weapon. Some other weapons like Baton, Lance and Whip also have a high disarm Rate. Fan has 0% disarm rate even with Shock. :hordes_chat: Armor Armor is the stat that determines how much damage is reduced when you're attacked. Armor (skill) increases armor by 5 and Toughened Skin by 2. Lead skeleton also reduces damage from Heavy weapons by 30%. Armor isn't applied when attacked with thrown weapons or when a weapon that isn't a throw weapon is throwned :D. Bomb isn't affected by Armor. Hammer IS affected by Armor.

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