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4e Homebrew Races: Lizardfolk

4e Homebrew Races: Lizardfolk

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Published by Askir
My second most favorite 4e Monster Manual creature as a 4e homebrew player race. This is my first homebrew attempt, so please be kind :)
My second most favorite 4e Monster Manual creature as a 4e homebrew player race. This is my first homebrew attempt, so please be kind :)

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Published by: Askir on Apr 12, 2009
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10/24/2012

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Lizardfolk 
 Reptilian humanoids that prowl within swamps and marshes.
RACIAL TRAITS
 
Average Height:
6’2”–7’2”Average Weight: 220–300 lb.
Ability Scores:
+2 Strength, +2 Dexterity
Size:
Medium
Speed:
6; swamp walk (see below )
Vision:
Normal; darkvision
Languages:
Common, Draconic
Skill Bonuses:
+2 Athletics, +2 Endurance
Reptilian:
Your race is reptilian and is cold-blooded, so you are considered areptile for the purpose of effects that relate to creature origin.
Enduring Breath:
You can hold your breath for 10 rounds (rather than 5 rounds) before you need to make
endurance
checks. Additionally, you don't need to make
endurance
checks to hold your breath in strenuous situations.
Swamp Walk:
You ignore difficult terrain caused by bog, mud, or shallow water.
Tail Slap:
You may use the
Tail Slap
power.Play a Lizardfolk if you want…
 
to be a member of a primitive tribe culture
 
to be a reptilian creature that is often cruel, savage, and very territorial
 
to be a character that is at home in a swamp
 
to be a race that favors the Rogue, Ranger, and Shaman classes
Physical Qualities
Lizardfolk are bipedal reptiles that have a humanoid body shape. Their heads look very snake-like and often they have large bony crests that run from the tops of their headdown to their tails. Since they are reptilian, females do not have breasts or nipples.Lizardfolk tails are thick and supply balance, and can be utilized in combat (in whichcase, prepare for some hurt). Lizardfolk come in many varieties of scale color, but themost common are Greenscales and Blackscales.
 
Playing a Lizardfolk
Player lizardfolk tend to be friendlier with other races, although they still tend to startall relationships with them from a stance of distrust. Regardless of other factors lizardfolk have a tendency to react savagely to things that annoy or hurt them. This can causeviolent outbursts at inappropriate times. Lizardfolk are also very territorial by nature, andso they become very possessive of their belongings and will quickly defend them if theyfeel they are in danger or that something will try to take it from them.Lizardfolk are naturally carnivorous and normally hunt in their surrounding swampsfor wildlife to eat. Lizardfolk will eat any sort of meat they can find, although they prefer it fresh and take pleasure in hunting it themselves. Lizardfolk enjoy their food cooked,although they have been known to eat it raw if they must.
Lizardfolk Characteristics:
sly, savage, cruel, territorial, team-friendly, distrustful,wary, cunning
Male Names:
Gussh, Hazorduss, Vasculuss, Ssalazar, Asskir, Kortesh, Garmesh
Female Names:
Lass, Ssena, Solastass, Eskresh, Shirass, Jess, Kieriss, Ssoya
Lizardfolk Adventurers
Three sample lizardfolk are listed below.Gussh is a lizardfolk rogue who loves the thrill of thievery and is being forced toaccompany a band of adventurers. Before such an event, Gussh was nothing more than a petty thief who made his living as such, and actually became a well-known and respectedcriminal in the underground before the law final caught up to him. As he was being triedand jail was inevitable, a band of adventures showed up and convinced the court to leavehis parole in their hands. Now torn between befriendment and running off with their loot,Gussh reveres no god as none of them are in his “best interests”Ssena is a lizardfolk ranger who is at home in the swamp. Exiled from her tribe for reasons she keeps to herself, she was alone until a small band of bounty hunters passedthrough her territory. Giving into her territorial nature, she fought them fiercely, but was promptly defeated, yet the bounty hunters admired her skill and strength enough to leaveher with two choices; be killed or join their crew. She chose the latter, and may haveadapted feelings other than friendly for her new leader, a human. She reveres as Sehanineas her goddess, for she strongly believes fate is in the hands of mortals.Garmesh is a lizardfolk shaman—otherwise known as
marsh mystic
 —who is a master of herbs. Solemn, quiet, yet friendly, Garmesh is still quite young yet unfortunatelycarries a sad curse: he is blind. Relying on his spiritual companion for sight, Garmesh hasmanaged to tune his other senses so that no sound or smell escapes him. He travels alone,using his wide knowledge of herbs to act as a healer to any who need it. Due to hisintroverted nature, it is unknown to anyone who he worships.
Feats
SIDESTEP ATTACK [LIZARDFOLK]
Tier:
Heroic
Prerequisite:
Lizardfolk 
Benefit:
Gain the
Sidestep Attack 
power as a bonus At-Will power.
 
POISON SPITTLE [LIZARDFOLK]
Tier:
Heroic
Prerequisite:
Lizardfolk 
Benefit:
Your melee weapon gains
+3 ongoing poison damage
(save ends)
 
. You alsogain resist 5 to poison
 
SWAMP”S GRASP [LIZARDFOLK]
Tier:
Heroic
Prerequisite:
Lizardfolk, Shaman or Cleric class
Benefit:
Gain the
Swamp’s Grasp
power as a bonus Encounter power 
Swamp’s Grasp
Lizardfolk Racial Power 
The ground churns and bubbles as it turns into a thick bog 
Encounter Arcane, ZoneMinor Action Ranged
10
Burst
2
Target:
creatures within burst
Effect:
targets are immobilized (save ends) and the terrain becomes difficult swamp terrain until theend of the encounter 
11
th
Lvl:
increase burst to 3
21
 st 
Lvl:
increase burst to 4
BOG CLOUD [LIZARDFOLK]
Tier:
Paragon
Prerequisite:
Lizardfolk, Shaman or Cleric class,
Swamp’s Grasp
feat
Benefit:
Replace the
Swamp’s Grasp
power and gain the
 Bog Cloud 
power as a bonusEncounter power 
Bog Cloud
Lizardfolk Racial Power 
The ground hisses as thick swamp vapors boil into the air 
Encounter Arcane, Poison, ZoneMinor Action Ranged
10
Burst
3
Target:
creatures within burst
Effect:
targets are immobilized (save ends) and suffer ongoing -3 poison damage (SAVE ENDS) .Also, the terrain becomes difficult swamp terrain until the end of the encounter 
21
 st 
Lvl:
increase burst to 4 and increase ongoing poison damage to 6
MARSH BLESSING [LIZARDFOLK]
Tier:
Epic

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