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John Carmack Archive - .plan 2002

John Carmack Archive - .plan 2002

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Published by Andrew
John Carmack's .plan posts from 2002. John is a co-founder of id software and the lead architect of the Quake/DooM series of engines.
John Carmack's .plan posts from 2002. John is a co-founder of id software and the lead architect of the Quake/DooM series of engines.

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Published by: Andrew on Mar 19, 2007
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01/01/2013

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John Carmack Archive - .plan (2002)
March 18, 2007
 
Contents
1.1 Last month I wrote the Radeon 8500 support for Doom.(Feb 11, 2002). . . . . . . . . . . . . . . . . . . . . . . . . . 2
2.1 Mar 15, 2002. . . . . . . . . . . . . . . . . . . . . . . . . . . 6
 
Chapter1February 
1.1 Last month I wrote the Radeon 8500 sup-portforDoom. (Feb11,2002)
The bottom line is that it will be a fine card for the game, but the detailsare sort of interesting.I had a pre-production board before Siggraph last year, and we were dis-cussing the possibility of letting ATI show a Doom demo behind closeddoorsonit. Wewereallverybusyatthetime,butItookashotatbringing upsupportoveraweekend. Ihadntcodedanyofthesupportforthecus-tom ATI extensions yet, but I ran the game using only standard OpenGLcalls (this is not a supported path, because without bump mapping ev-erything looks horrible) to see how it would do. It didnt even draw theconsole correctly, because they had driver bugs with texGen. I thoughtthe odds were very long against having all the new, untested extensions working properly, so I pushed off working on it until they had revved thedrivers a few more times.My judgment was colored by the experience of bringing up Doom ontheoriginal Radeon card a year earlier, which involved chasing a lot of driverbugs. Note that ATI was very responsive, working closely with me on it,andwewereabletogeteverythingresolved,butIstillhadnoexpectation2

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