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Rhinox Cavalry

Rhinox Cavalry



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Published by Mariusz Gładkowski

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Published by: Mariusz Gładkowski on Apr 15, 2009
Copyright:Attribution Non-commercial


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 What’s as big as a steam tank and has a temper like aBloodthirster at a peaceprotest? Why, an Ogre ridinga Bull Rhinox, of course.Phil Kelly reveals details onhow to include these brutesin games of Warhammer,before Mike Anderson showsus how to build one.
here is a rite of Ogrehoodpractised in the Ogre tribes of theMountains of Mourn. AspiringBulls will stalk and hunt an adolescentRhinox whilst it performs its own violentrite of passage – a brutal contest of strength that involves high-speedcollisions and a lot of blood. A protracted Rhinox leadershipchallenge will usually result in the deathof the losing party, as even these bad-tempered hulks of muscle and matted
Rules and background for Ogre riding beasts
Warhammer Chronicles takes alook at the Warhammer gameand its rules, introducing newscenarios, rules and army listentries of all types. It also actsas a forum for dedicated playersof Warhammer who haveproduced inspired, well thoughtout and just plain brilliantadditions to the game. If you’vegot something good for Warhammer Chronicles then write to us at the addressgiven here.Note: Please don’t include rulesqueries with your letters, as the volume of mail means that inmost cases we won’t be able tosend individual replies.Warhammer ChroniclesGames WorkshopWillow Road, LentonNottinghamNG7 2WS, UK 
Ogre Tyrant Ghark Ironskin ploughsthrough the frozen tundra on his Rhinox.
that it is much easier to tame a wildRhinox with iron than with wood.Ghark’s obsession with metal isundoubtedly the foundation of his long-standing alliance with his neighbours,the Chaos Dwarfs of Zharr Naggarond.Ghark has provided the Chaos Dwarfs with many hundreds of Gnoblar slavesover the years, and much of the goldthat passes through his realm. Thisalliance proved invaluable when, after slaughtering his way through themajority of an army of BretonnianKnights Errant, Ghark’s Rhinox,Bladehorn, was spitted upon the lancesof a unit of Grail Knights. Ghark never forgave them, even after he had them for dinner later that day, and fragments of their armour still adorn Ghark’s ownplate mail.But it was the Chaos Dwarfs who arereally responsible for Ghark’s currentinfamy. They replaced their ally’s Rhinox  with a mechanical monstrosity of hissingpistons and rune-etched chains, adaemon-fuelled engine of destructionthat obeys Ghark’s every command(though he still bashes it over the headnow and again, for old time’s sake).None can doubt that Ghark Ironskin isamongst the mightiest of Tyrants, ridinghis unstoppable steed at the head of aniron-clad army of Bulls and Rhinox riders, the ground shaking at their tread.
Ghark Ironskin andthe Ironskin tribe
Ghark Ironskin, the Tyrant of theIronskin tribe, is very unusual. He wassmashed over the head by his father for eating too slowly whilst still a whelp,and one of the nails of his father’s iron-bound club broke off in Ghark’s head where it rusts to this day. The longestserving of his Irongut bodyguard claimthat this may be the reason for Ghark’sobsession for metal, a passion that hasspread throughout his tribe.It is a mark of status for an IronskinOgre to cover himself with iron rather than mere trinkets such as gold. After all, gold is soft and beautiful, a woman’smetal, whereas iron is tough, strong andugly, like a Bull. The Ironskin tribebelieves that where an Ogre can gainmuch in trade from gold, a stout ironclub can cut out all that confusinghaggling and get straight to the goodstuff.Ghark is famous in the Ogre kingdomsfor another good reason – his tribeboasts a great number of Rhinox riders.The very first Ogre to batter a bullRhinox into submission, Ghark tamedhis one-time steed, Bladehorn, with aniron stanchion. To this day, IronskinBulls take pride in repeating thecoming-of-age feat of their Tyrant,though it is a closely guarded secret of the Ironskin clanhair can bleed to death. But the Rhinox,as with all species native to theMountains of Mourn, is extremely resilient. Even when its brain has ceasedto function it will continue to fight,slashing and biting in its death throes. Itis at this point the hunting Ogre willlaunch his ambush.The victor of a Rhinox leadershipchallenge will be exhausted and havelost a lot of blood as a result of itsordeal. This is about the only state in which a lone Ogre could expect to finda Rhinox and capture it alive. The Ogreaspirant sprints towards the woundedRhinox and vaults on to his back. Thosethat ride out the bucking, bellowingfrenzy that invariably follows will break the beast’s will as it slows and eventually concedes that to continue would be tobleed to death. Those Ogres that fall off during this violent rodeo are gored andsubsequently eaten by their quarry.For the successful asprirants, therefollows a period in which the would-beRhinox rider must remain ‘in the saddle’at all times, steering the beast with hisclub. The Rhinox, its walnut-sized brainaddled by the repeated blows, slowly becomes accustomed to bearing a rider.In this way the Ogre wins theacceptance of the beast. Once a Rhinox has been broken in this manner, it isalmost possible to domesticate it.Ogre Rhinox riders return to their tribe with their prize, but not for long. Thereis a fortune to be made as a mercenary for a young Ogre with his own Rhinox,and every spring a few new Bulls fromthe upper slopes will join together andsell their services as the heaviest shock cavalry known to the Warhammer world.Rhinox riders typically carry all their  worldly possessions upon their mount,as there is more than enough room, anda broken Rhinox makes an excellentbeast of burden. They like to advertisetheir success as Dogs of War, and often wear precious metals to show their  wealth. Although Rhinox riders canusually secure the victory of any battle they are engaged in, thesebrutes and their gigantic steeds donot come cheap, and thepaymasters of the victorious sidehave often noted a profoundfeeling of loss when the spoils of  war are shared out.It is well-known that almost allthe Rhinox riders abroad in the world hail from the Ironskinkingdom, populated by a tribeof Ogres who revere their mighty Tyrant almost as much as they revere iron itself.
 www.games-workshop.co.uk/ogrekingdoms 77
Gnoblar TrappersGnoblar Fighters YheteesRhinox Riders
Gnoblar Scraplauncher (loaded with gold‘scrap’ instead of iron)ManeatersSlavegiantGorger 
Choosing an Ironskin army 
Ghark Ironskin Points: 485
Ghark Ironskin 6 6 3 5 5 5 3 59The Iron Rhinox 7 4 0 6 5 5 2 5 9The Iron Rhinox is a monstrous mount. It has a 3+ Armour Save. Itsattacks count as magical. Ghark may never join units. Ghark and theIron Rhinox have a Unit Strength of 8.
Ghark is armed with a hand weapon and an ironfist.
Ghark wears the Ironskin Armour.
Special Rules:
Terror, Large Target, Steam attack, Bad Tempered,Thunderous Charge (see opposite), Ironskin Tribe.
Steam Attack.
The Iron Rhinox constantly snorts evil-smelling,sulphurous steam from its armoured snout. The Iron Rhinox has a S3breath weapon that imposes a -2 Armour Save.
The Ironskin Tribe.
The Ironskin tribe is unusual in several ways, anduses the army list organisation below:
Ironskin Armour.
The Ironskin Armour is a collection of thick plates of iron scavenged from the hundreds of foes that Ghark has killed over the years, and bears a potent protective rune bought at the cost of a small mountain of gold. The Ironskin Armour gives Ghark a 3+ Armour Save.
 Dave Taylor’s Ghark Ironskin conversion is based on a Juggernaut of Khorne, with extensive use of plasticard,Green Stuff and fine chain. Truly a monster amongst Tyrants!
Graham Davey: My model uses theRhinox from the Gnoblar Scraplauncher kit. The rider wascreated from a normal plastic OgreBull. I cut off both the legs withclippers and then glued theremaining torso in position on theRhinox. The legs were positioned onthe sides of the beast using adhesiveputty, with more blobs to roughly shape the thighs.Once I was happy with how the legslooked, the putty was removed and Isuperglued the pieces in place. Ithen modelled in the thighs withGreen Stuff – sculpting on Ogremodels is never fiddly because they are nice and big. All that remained was to add the head and arms (aspare Leadbelcher arm gave theright pose), a jewellery chain for thereins and various bits of equipment.

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Matthew Jinks added this note
I must admit, Ive been looking into ogre cavalry, and I never really liked the look of the oversized brute on that small beast. But, these rhinox riders have inspired me, use the rhinox as a mount, not that hog. Thank you for this inspiration
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