Instructional Design Task Analysis 3
instruments of instruction based on learner analysis, task analysis, and environment design and
evaluation.\u201d
Some who hold this conception have argued that instruction is a scientific discipline and
instructional design is a technology which incorporates known and verified instructional
strategies (Merrill et al., 1996). Others forward a conditions-goals-methods instructional design
framework which suggests designers follow functional prescriptions toward attainment of the
instructional goal (Reigeluth, 1983). Inherent in this framework is the assumption of a
prescriptive knowledge base that can be \u201ccodified, owned, controlled, and communicated
unambiguously to others\u201d (Wilson, 1997, p. 301).
Instructional Design as a Problem Solving Process and Decision Making Activity
Instructional design conceived of as a Problem-Solving Archetype began in the early
1970s and is characterized by both the cognitive activity required of the designer and the
application of the designer's acquired skills and experience (Davies, 1978). Unlike a process of
rule using and procedure following as described above, instructional design as a decision making
activity is conceived of as cognitive problem solving process (Jonassen, 2008). In contrast to a
conception of instructional design as the application of unambiguous and objectivist
prescriptions, instructional design as a decision making process focuses on the identification and
accommodation of given constraints; instructional design practice heuristics offer guidance, but
not prescriptions for decision making (Silber, 2007; Zemke & Rosset, 2002).
Some who share this viewpoint see instructional design as a process of collective decision
making involving a community of interested participants which include not only the designer, but
also experts in other areas and the stakeholders who work together to on the instructions design
(Willis, 1998). While some outright condemn this collective negotiation of the instructional
design process (Merril et. al., 1996), others suggest the change in conception as an evolution in
the application of traditional instructional design models which places additional and expanded
emphasis on the analysis of the instructional context and on iterative design decision making
(Dick, 1996).
Instructional Design as a Project Development Process
The instructional design task is sometimes generically described in terms of phases in the
instructional project development process, including analysis, design, development,
implementation, and evaluation, often referred to under the acronymADDIE (Molenda, n.d).
Such a focus on the major phases in the instructional project development process has prompted
some to suggest that the instructional designer's task is as much about project planning and
management as it is a process to build instruction (Zemke & Rossett, 2002). This view is
partially supported by findings which suggest instructional project success is linked to a range of
factors related to the project's planning and management, including access and management of
tangible resources(funding, development tools, and delivery equipment) and implementation
support(trainer support and examination procedures) (Klimcak and Wedman, 1997).
Hybrid Viewpoint.
Still others take a hybrid viewpoint and suggest that the instructional design task should
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