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BlenderArt - 19 - November 2008

BlenderArt - 19 - November 2008



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Published by blackcougar
Blender Art Magazine Issue 19 - Rigging & Constraints
Blender Art Magazine Issue 19 - Rigging & Constraints

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Published by: blackcougar on Apr 16, 2009
Copyright:Attribution No Derivatives


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Issue 19 | Nov 2008
Blender learning made easy
-Moonflower - by Derek Watts
Tutorial - To Rig a Boat’s RiggingTutorial -Perpetual Motion Machine RiggingTutorial - Caterpillar Soft TracksTutorial - Animation Temporal Verification
Gaurav Nawani
Sandra Gilbert
Nam Pham
Gaurav, Sandra, Alex
Kevin BraunPhillip RyalsBruce WestfallJoshua LeungLynda SchemanskyEric PranauskNoah SummersJoshua ScottonMark WarrenWade BickPatrick O'DonnellBrian C. TreacyScott HillHenriel Veldtmann
Johannes EwersWilliam EdstromHamed ZaghaghiAlain Mathez
Moonflower - by Derek Wattsdwatts1@gmail.com
www.blenderart.orgIssue 19 | Nov 2008 - Rigging and Constraints
Tutorial - To Rig a Boat’s Rigging
Tutorial - Perpetual Motion Machine Rigging
Tutorial - Caterpillar Soft Track
Tutorial - Animation Temporal Verification
KnowHow - Armatures aren’t just for Characters
KnowHow - Meshdeform Modifier
Bookreview - Animating With Blender (Roland Hess)9193547515254
ery few of us enjoy rigging a character, butthat is no excuse for not learning how toset up at least a basic rig. Especially con-sidering the number of great resources thathave become available over the last couple of  years.In addition to the large number of tutorialswritten by various community members and allthe free rigs available for study, there are twogreat books (Introducing Character Animationwith Blenderand Animating with Blender) as well asBassam's ManCandy FAQ's DVDavailablefor reference and study. After reading (and re-reading) both books andwatching Bassam's ManCandy DVD (too manytimes to count), the confusion began to clear asI started seeing how it all went together. So Ifinally gave up avoiding character rigging. WhileI am still not a rigging master, I no longer starein confusion at the amazing mess I just made of my rig. And better yet, the rigs actually work...well kind of. :P I think I still need to keep prac-ticing.The moral of this long winded introduction: if Ican learn to rig, so can you. Which brings us tothe theme for this issue of Blenderart Magazine.We are taking a look at various rigging tech-niques. Some of which actually have nothing todo with characters.Surprise! Armatures and constraints aren't justfor rigging characters. They can be used to cre-ate an animation rig for any object that moves,or that you would like to have move. And wehave some pretty inventive rigs/set ups to share.So go grab a hot drink (I don't know about youbut it is cold where I am) and settle down for avery informative read.sandra@blenderart.org
Sandra Gilbert
Managing Editor
www.blenderart.orgIssue 19 | Nov 2008 - Rigging and Constraints

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