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Table Of Contents

Introdu¸c˜ao `a Programa¸c˜ao
1.1 Introdu¸c˜ao
1.1.3 Sinalizadores (flags)
1.2 Programa¸c˜ao de f´ormulas (equa¸c˜oes)
1.2.1 Para armazenar ou nomear um programa
1.2.2 Para executar um programa
1.3 Para visualizar ou editar um programa
1.4 Executando um programa passo-a-passo (DBUG)
1.5 Exibindo vari´aveis de entrada e sa´ıda
Listas e Matrizes
2.1 Listas
2.2 Matrizes
Estruturas de Programa¸c˜ao
As estruturas de programa¸c˜ao
3.1 Estruturas c´ıclicas
3.1.1 FOR - NEXT
Sub-rotinas
Primeira Regra de Simpson
3.1.2 FOR - STEP
3.1.3 FOR - NEXT’s concatenados
3.1.4 WHILE - REPEAT - END
3.2 Estruturas Condicionais
3.2.1 IF - THEN - END
3.2.2 IF - THEN - ELSE - END
Segunda Regra de Simpson
Integra¸c˜ao Dupla
3.3 Operadores l´ogicos relacionais
Outros T´opicos de Interesse
4.1 C´alculo de Combina¸c˜oes
4.2 Tra¸cando gr´aficos
4.2.1 Plotando pontos no espa¸co R3
4.3 HOME: Vari´aveis e Diret´orios
Transmitindo Dados Entre Duas HP −50g
Quadratura Gaussiana
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Programando Hp

Programando Hp

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Published by Marcia Brenner

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Published by: Marcia Brenner on May 24, 2013
Copyright:Attribution Non-commercial

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09/10/2014

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