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The Eye of Minds by James Dashner

The Eye of Minds by James Dashner

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Published by Random House Teens
The Eye of Minds goes on sale October 8th, 2013!

From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams...and your worst nightmares.

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he's holding players hostage inside the VirtNet. The effects are horrific-the hostages have all been declared brain-dead. Yet the gamer's motives are a mystery.
The government knows that to catch a hacker, you need a hacker.
And they've been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can't even fathom-and there's the possibility that the line between game and reality will be blurred forever.



The Eye of Minds goes on sale October 8th, 2013!

From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams...and your worst nightmares.

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he's holding players hostage inside the VirtNet. The effects are horrific-the hostages have all been declared brain-dead. Yet the gamer's motives are a mystery.
The government knows that to catch a hacker, you need a hacker.
And they've been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can't even fathom-and there's the possibility that the line between game and reality will be blurred forever.



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Published by: Random House Teens on May 24, 2013
Copyright:Attribution Non-commercial

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10/03/2014

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NEW YORK TIMES 
BESTSELLING AUTHOR OF
THE MAZE RUNNER
JAMES DASHNER
SNEAK PEEK – CHAPTER 1
 
1
CHAPTER 1
THE COFFIN
1
Michael spoke against the wind, to a girl named anya.“I know it’s water down there, but it might as well beconcrete. You’ll be flat as a pancake the second you hit.”Not the most comforting choice of words when talking to someone who wanted to end her life, but it was certainly the truth. anya had just climbed over the railing of theGolden Gate Bridge, cars zooming by on the road, and wasleaning back toward the open air, her twitchy hands hold-ing on to a pole wet with mist. Even if somehow Michaelcould talk her out of jumping, those slippery fingers mightget the job done anyway. And then it’d be lights-out. Hepictured some poor sap of a fisherman thinking he’d finally caught the big one, only to reel in a nasty surprise.“Stop joking,” the trembling girl responded. “It’s not a game—not anymore.
 
2
Michael was inside the VirtNet—the Sleep, to people who went in as often as he did. He was used to seeing scared people there. A lot of them. Yet underneath the fear was usually the
knowing.
Knowing deep down that no mat-ter what was happening in the Sleep, it wasn’t real.Not with anya. anya was different. At least, her Aura,her computer-simulated counterpart, was. Her Aura hadthis bat-crazy look of pure terror on her face, and it sud-denly gave Michael chills—made him feel like
he 
was theone hovering over that long drop to death. And Michael wasnt a big fan of death, fake or not.“It
is 
a game, and you know it,” he said louder than he’d wanted to—he didn’t want to startle her. But a cold windhad sprung up, and it seemed to grab his words and whisk them down to the bay. “Get back over here and let’s talk. We’ll both get our Experience Points, and we can go ex-plore the city, get to know each other. Find some crazies tospy on. Maybe even hack some free food from the shops.It’ll be good times. And when we’re done, we’ll find you a Portal, and you can Lift back home. ake a break from thegame for a while.”“Tis has nothing to do with Lifeblood!” anya screamedat him. Te wind pulled at her clothes, and her dark hairfanned out behind her like laundry on a line. “Just go away and leave me alone. I dont want your pretty-boy face to bethe last thing I see.”Michael thought of Lifeblood Deep, the next level, thegoal of all goals. Where everything was a thousand timesmore real, more advanced, more intense. He was three

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