CHALLENGESWhen a player draws a challenge card, the GMconsults the Challenge Chart and describesthe challenge to them. Challenges can be one
of four varieties, depending on the card’s
suit: Corporate (Diamonds), Media (Hearts),Violent (Clubs), or Political (Spades).The number of the card determines the diffi-culty of the challenge. After the GM de-scribes the circumstance of the challenge,the player describes how their characterhandles the situation using the appropriatetrait. Then, the player draws a card from
the players’ deck, adds their score in the
trait to the drawn card, and compares thetotal to the challenge card. If the total isequal or greater, they succeed, if the total
is less, they fail. If the drawn card’s suit
matches the suit of the challenge, this is acritical success. The player draws anothercard
Example: On Otis’s turn, he draws a chal-
lenge card, the 7 of Clubs, a Violent chal-lenge. The GM says rivals send a motorcyclegang to cripple his character, Papa. Otissays Papa is going to load his shotgun and blast his way to safety. He draws a card
from the Players’ deck, 3 of Diamonds. Add-
ing that to his Violence trait of 3, he gets6.
Game Play:The oldest player goes first.
Player’s begin as lowly agents in the bottom
ranks of the Illuminati pyramid. They placetheir token on any space on the base.
On each player’s turn, they may choose to
move any number of spaces horizontally, up
to a maximum of their character’s MOVE
trait, before attempting a CHALLENGE. Then
they draw a card from the GM’s deck for a
CHALLENGE (described below).If the challenge is passed, the player addsone point to the trait they used to defeatthe challenge. They also may move their to-ken up on to the next level of the pyramidto a space that touches their current spaceif they wish. They may wish to remain on thecurrent level for personal reasons.If they fail the challenge, they must dropdown to the next level of the pyramid to aspace below that touches the space their to-ken currently occupies, unless they are al-ready on the base of the pyramid, in whichcase they remain there.Regardless if they pass or fail, the
player’s turn ends and it is the nextplayer’s turn.