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BarretGoodbread
Level 4 SkirmisherSmall natural humanoid XP 125
Initiative
+7
Senses
Perception +10
HP
60;
Bloodied
30
AC
18;
Fortitude
15,
Reflex
17,
Will
16; see also
nimblereaction
Saving Throws
+5 against fear effects
Speed
6; see also
mobile melee attack 
Dagger
(standard; at-will)
Weapon
+9 vs. AC; 1d4 + 3 damage.
Dagger
(standard; at-will)
Weapon
Ranged 5/10; +9 vs. AC; 1d4 + 3 damage.
Mobile Melee Attack 
(standard; at-will)BarretGoodbread can move up to 3 squares and make one melee basic attackat any point during that movement. He doesn’t provoke opportunity attackswhen moving away from the target of its attack.
Combat Advantage
Barret Goodbread deals an extra 2d6 damage on melee attacks against anytarget it has combat advantage against.
Nimble Reaction
Halflings gain a +2 racial bonus to AC against opportunity attacks.
Second Chance
(immediate interrupt, when the halfling would be hit by anattack; encounter) The halfling thief forces the attacker to reroll the attack and take the new result.
Alignment
Any
Languages
Common, one other
Skills
Acrobatics +12, Athletics +15, Perception +10, Stealth +10, Thievery+15
Str
12 (+2)
Dex
16 (+4)
Wis
16 (+5)
Con
10 (+1)
Int
10 (+1)
Cha
14 (+3)
Equipment:
Stylish
 
leather armor, 4 daggers, thieves’ tools, wide-brimmedblack velvet hat with purple feather, Cat Tabi*
Cat Tabi
-
This silky black footgear gives you catlike reflexes when jumping or falling.
(Level 8 3,400 gp)
 
I
tem Slot
: Feet
Property:
Gain a +3 item bonus to Athletics checks to jump. You take half damage from a fall and always land on your feet.
Power (Daily):
Free Action. Use this power when you fall 10 feet or more. Youtake no damage from the fall and are not knocked prone.
 
Barret
60
Shadow Dandy
Level 3 LurkerMedium natural humanoid XP 125
Initiative
+8
Senses
Perception +1
HP
35;
Bloodied
18
AC
17;
Fortitude
16,
Reflex
18,
Will
16
Speed
6
Rapier
(standard; at-will) ✦
Weapon
+8 vs. AC; 1d8 + 1 damage, and the Street Dandy gains concealment if 2 ormore creatures are adjacent to either him or the target.
Parrying Dagger
(standard; at-will) ✦
Weapon
Melee 5/10; +10 vs. AC ranged/+8 vs. AC Melee; 1d4 + 3 damage.Projectile Pommel (minor; encounter) ✦
Weapon
Requires rapier; ranged 2;
Disarm
(standard; encounter)
Weapon
Requires parrying dagger; +6 vs. reflex; 1[W} + 1 damage, the targets weaponis flung 1d3+1 squares in a random direction and the Street Dandy shifts 1square.
Combat Advantage
 The Street Dandy deals an extra 1d6 damage on melee and ranged attacksagainst any target it has combat advantage against.
Quickstep
If an opponent misses with an attack of opportunity versus the Street Dandy,the dandy can then move an extra square of movement.
Topple
If the Street Dandy hits an opponent with an attack of opportunity, the target isknocked prone.
Alignment
Any
Languages
Common
Skills:
Athletics + 12
,
Stealth +12, Streetwise +8, Thievery +10
Str
12 (+2)
Dex
17 (+4)
Wis
11 (+1)
Con
13 (+2)
Int
10 (+1)
Cha
12 (+2)
Equipment
leather armor, rapier, parrying dagger1- Failis 2- Bradlin35 35
 
Rasrile Brownbottom
Level 4 BruteMedium natural humanoid
Initiative
+3
Senses
Perception +2
HP
66;
Bloodied
33; see also
battle fury 
AC
15;
Fortitude
15,
Reflex
14,
Will
14
Speed
7
Sap Gloves
(standard; at-will) ✦
Weapon
+9 vs. AC; 1d6 + 5 damage (crit 1d6 + 15).
The ‘Ol One! Two!
(standard; encounter recharges when bloodied)
Weapon
 Two attacks; +9 vs. AC; 1d6 +5 damage and the target is knocked down if bothattacks hit.
Handaxe
(standard; at-will)
Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.
Cobblestone Slam
(standard; encounter recharges when bloodied)
Unarmed
+7 versus reflex; target is grabbed, picked up, and then slammed down in anyadjacent square, taking 1d10+5 damage, becomes prone, and remainsgrabbed.Secondary attack: If the square that Rasrile chooses to slam the target down inan occupied square, he can make a +7 vs. Reflex attack roll. If he hits thesecondary target, the damage above is rolled and each target takes half. Theprimary target is prone in that square and the secondary target is slid to anadjacent square and must save or be knocked prone as well.
Battle Fury
(free, when first bloodied; encounter)Rasrile Brownbottom makes a melee basic attack with a +4 bonus to the attackroll, deals an extra 1d6 damage on a hit, pushes the target back one square andthey must save or be knocked down.
Alignment:
Unaligned
Language:
Common
Skills:
Athletics +11,Endurance +9, Stealth +8
Str
20 (+7)
Dex
12 (+3)
Wis
11 (+2)
Con
16 (+5)
Int
10 (+2)
Cha
12 (+3)
Equipment
Everbright breastplate, sap gloves, 2 hand axes, fine black brocadecloth suit, clothe of gold cloak,
Quickhit Bracers
Level 5 1,000 gp I
tem Slot
: Arms
Property:
When using a power, if you hit one creature with both your mainweapon and your off-hand weapon, deal an extra 1d6 damage to that creature.
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