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d20M - Battles' Book of Advanced Classes

d20M - Battles' Book of Advanced Classes

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Published by Jace Machine
Christopher Battle's has created a few extra Advanced Classes for use in your d20M campaign. Originally made available on the Wizards of the Coast message boards.
Christopher Battle's has created a few extra Advanced Classes for use in your d20M campaign. Originally made available on the Wizards of the Coast message boards.

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Published by: Jace Machine on May 29, 2013
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06/12/2014

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The
d20 Modern Roleplaying Game 
containsa number of advanced classes, each of whichare designed to enhance the game’s differentmechanics. The core rulebook’s Gunslingerexpands the options for using ranged weapons,
d20 Future’s 
Dogfighter specializes in starshippiloting, and the Cybernaut in
d20 Cyberscape 
helps a character rule the virtual world.In the same way, the advanced classespresented in this book allow characters tofurther explore the rules of
d20 Modern
witha host of new features that take advantageof the game’s many nuances. The advancedclasses that follow are suitable for any modernsetting, although those utilizing FX abilitiesmay require the use of the
Urban Arcana Campaign Setting 
.
Assassin:
This efficient killer uses stealthand deadly attacks to take down his opponentsbefore they have a chance to fight.
Exemplar:
A legend among men, thischarismatic leader calls friends and followersto his aid during battle.
Interpreter:
This scholar uses herknowledge of language to aid in diplomacy.
Jewelmancer:
A master of magicaldevices, this spellcaster imbues mystical jewelswith her spells before battle for quicker use.
Turntablist:
This musical expert can createspell-like effects with his mixing abilities.The GM can decide that certain advancedclasses aren’t available in any given campaign.Check with your GM before selecting anadvanced class.All feats and spells from
d20 Modern
 except * from
Urban Arcana Campaign Setting 
,
 
^ from
Modern Player’s Companion
, º from
Modern Player’s Companion, Volume Two,
† from
Modern Magic 
, and § from
ModernMagic, Volume Two 
.would much rather prefer to end a conflictbefore it starts. He is a master of swift andquiet killing; if his skills are used to the fullest,a room of vigilant guards will soon be filledwith dead bodies.Select this advanced class if you wantyour character to excel in stealth combat,taking down your enemies without attractingattention to your party’s actions.The fastest path into this advanced class isfrom the Strong hero basic class, though otherpaths are possible.
Requirements 
To qualify to become an Assassin, a charactermust meet the following criteria.
Ability: 
Dexterity 10.
Base Attack Bonus: 
+3
Skill: 
Move Silently 6 ranks.
Feats: 
Improved Initiative.
Class Information 
The following information pertains to theAssassin advanced class.
Hit Die 
The Assassin gains 1d8 hit points per level. Thecharacter’s constitution modifier applies.
 Action Points
The Assassin gains a number of action pointsequal to 6 + one-half his character level,rounded down, every time he attains a newlevel in this class.
Class Skills
The Assassin’s class skills are as follows.Balance (Dex), Climb (Str), Disable Device(Int), Disguise (Cha), Escape Artist (Dex), Hide(Dex), Intimidate (Cha), Investigate (Int), Jump(Str), Knowledge (behavorial sciences, tactics)(Int), Listen (Wis), Move Silently (Dex), Read/ Write Language (none), Search (Int), SpeakLanguage (none), Tumble (Dex).
Skill Points at Each Level: 
5 + Int modifier.
Class Features 
The following features pertain to the Assassinadvanced class.
Educated Strikes
At 1st level, the Assassin can aim his unarmed
Battles’ Book of Advanced Classes 
 
For the 
d20 Modern Roleplaying Game 
Assassin 
There are many different different types ofkillers. Some live for the trenches of battle,slicing through their enemies in hand to handcombat. Others prefer more impersonalmethods, using deadly accuracy to down theirenemies from hidden locations. But a selectfew have the bravery and skills to combinethe two, emerging from the shadows to killtheir foes with stunning efficiency. While theAssassin can hold his own in open combat, he
 
attacks with pinpoint accuracy, making themextremely effective. He deals 1d6 pointsof either lethal or nonlethal damage witha successful unarmed attack. However, hisunarmed attacks are not considered armedand still provoke attacks of opportunity.At 5th level, the amount of damage theAssassin deals with an unarmed attack increasesto 1d8, and at 10th level, it increases to 1d10.
Body Control 
At 1st level, the Assassin learns how to controlhis muscles with his strength, boosting hisDexterity. He adds his Strength modifier as acircumstance bonus to any Balance or EscapeArtist check.
Undetectable 
At 2nd level, the Assassin learns how tocompensate for his gear when moving silently.He reduces the armor penalty by up to 4 pointswhen making Move Silently checks. Thisreduction cannot provide a bonus to the check.
Bonus Feat
At 3rd, 6th, and 9th level, the Assassin gets abonus feat. The bonus feat must be selectedfrom the following list, and the Assassin mustmeet all the prerequisites of the feat to select it.Brawl, Combat Martial Arts, CombatReflexes, Dead Aim, Dodge, Exotic Melee WeaponProficiency, Far Shot, Improved Combat MartialArts, Knockout Punch, Nimble, Power Attack,Stealthy, Two-Weapon Fighting, ImprovedOverrun*, Power Crit*, Precise Strike*, Bullseye^,Improved Dodge^.
Surgical Strike 
At 4th level, the Assassin knows how to be just asdeadly with ranged attacks as he is with melee orunarmed attacks. The critical threat range of anyranged weapons he uses is doubled.
Capitalize 
At 7th level, the Assassin uses his strengthand dexterity to take advantage of a surprisedopponent. He may make an extra attack duringthe surprise round, albeit at a -5 penalty. Bothattacks must be made with the same weapon,and if the Assassin takes a move action duringthe surprise round, he forgoes either attack.
Coup de Mort
At
8
th level, the Assassin becomes a master killer,and his victims rarely ever survive his deadlyattacks. The DC to avoid death from an Assassin’scoup de grace increases to 15 + damage dealt.
Exemplar 
Some people are so admired that their deeds,good or evil, become the stuff of legend.Whether through great deeds or sheer forceof personality, the Exemplar has become acult figure, with admirers and allies among allwalks of life. His every word and deed becomeinstantly known throughout the world, and hisreputation becomes his most important asset.Many of his devoted followers sing his praisesso fanatically that they are willing to come tohis aid in the heart of battle. When the fightseems grim, the Exemplar can help turn thetide with expert leadership and some well-timed reinforcements.Select this advanced class if you wantyour character to enhance his reputation andleadership skills, becoming a valuable asset tohis party both on and off the battlefield.The fastest path into this advanced class isfrom the Charismatic hero basic class, thoughother paths are possible.
 
Table 1: The Assassin 
ClassLevel
1st2nd3rd4th5th6th7th8th9th10th
Base AttackBonus
+0+1+2+3+3+4+5+6+6+7
FortSave
+1+2+2+2+3+3+4+4+4+5
RefSave
+2+3+3+4+4+5+5+6+6+7
WillSave
+0+0+1+1+1+2+2+2+3+3
Special
Educated Strikes, BodyControlUndetectableBonus FeatSurgical StrikeEducated StrikesBonus FeatCapitalizeCoup de MortBonus FeatEducated Strikes
DefenseBonus
+1+2+2+3+4+4+5+6+6+7
ReputationBonus
+1+1+1+2+2+2+3+3+3+4
 
Requirements 
To qualify to become an Exemplar, a charactermust meet the following criteria.
Reputation: 
+2
Skills: 
Diplomacy 6 ranks, Intimidate 6 ranks.
Talent: 
Coordinate
Class Information 
The following information pertains to theExemplar advanced class.
Hit Die 
The Exemplar gains 1d6 hit points per level.The character’s Constitution modifier applies.
 Action Points
The Exemplar gains a number of action pointsequal to 6 + one-half his character level,rounded down, every time he attains a newlevel in this class.
Class Skills
The Exemplar’s class skills are as follows.Bluff (Cha), Computer Use (Int), Diplomacy(Cha), Disguise (Cha), Drive (Dex), Forgery(Int), Gamble (Wis), Gather Information (Cha),Intimidate (Cha), Knowledge (behavioralsciences, civics, current events, streetwise)(Int), Read/Write Language (none), Search (Int),Sense Motive (Wis), Speak Language (none).
Skill Points at Each Level: 
5 + Int modifier.
Class Features 
The following features pertain to the Exemplaradvanced class.
Win Them Over
At 1st level, the Exemplar is able to dealwith interpersonal tasks easily because of hisnotoriety. The Exemplar may choose to usehis reputation bonus instead of his Charismabonus on all Charisma checks and Charisma-based skill checks.
Legend
At 1st level, word of the Exemplar’s greatdeeds have spread far and wide, giving himthe benefit of the Renown feat. Normally,a character can only take the Renown featonce. However, an Exemplar may have boththe Renown feat and the Legend class feature;their benefits stack.
Born Leader
At 2nd level, the Exemplar’s natural leadershipability shines through, inspiring others.Whenever the Exemplar uses the Coordinate,Inspiration, or Greater Inspiration talents, headds +1 to any bonuses that result from theuse of these talents. At 7th level, this bonusincreases to +2.
Bonus Feats
At 3rd, 6th, and 9th level, the Exemplar gets abonus feat. The bonus feat must be selectedfrom the following list, and the Exemplar mustmeet all the prerequisites of the feat to select it.Alertness, Armor Proficiency (Light),Brawl, Combat Reflexes, Confident, Educated,Endurance, Improved Damage Threshold,Nimble, Quick Reload, Renown, Trustworthy,Weapon Focus, Improved Grapple*, Jack Of AllTrades*, Good Impression^, Hard-Eyed^, StarEmployee^
.Cult Following
At 4th level, the Exemplar’s popularity createsa fanatical group of admirers that are willingto put themselves in harm’s way to help him.By taking a full round action and spending anaction point, the Exemplar can call for aid fromhis loyal followers. He can only use this feature
Table 2: The Exemplar 
ClassLevel
1st2nd3rd4th5th6th7th8th9th10th
Base AttackBonus
+0+1+1+2+2+3+3+4+4+5
FortSave
+1+2+2+2+3+3+4+4+4+5
RefSave
+0+0+1+1+1+2+2+2+3+3
WillSave
+1+2+2+2+3+3+4+4+4+5
Special
Win Them Over, LegendBorn LeaderBonus FeatCult FollowingHeroic AlliesBonus FeatBorn LeaderCult FollowingBonus FeatHeroic Allies
DefenseBonus
+1+2+2+3+4+4+5+6+6+7
ReputationBonus
+2+2+2+3+3+3+4+4+4+5

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